Rename all remaining cases

This commit is contained in:
Dean Herbert
2021-10-03 00:55:29 +09:00
parent 973c31132b
commit ec61c3c5ee
58 changed files with 342 additions and 341 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Screens.Select.Carousel
private const float height = MAX_HEIGHT * 0.6f;
private readonly BeatmapInfo beatmap;
private readonly BeatmapInfo beatmapInfo;
private Sprite background;
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Select.Carousel
public DrawableCarouselBeatmap(CarouselBeatmap panel)
{
beatmap = panel.BeatmapInfo;
beatmapInfo = panel.BeatmapInfo;
Item = panel;
}
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select.Carousel
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new DifficultyIcon(beatmap, shouldShowTooltip: false)
new DifficultyIcon(beatmapInfo, shouldShowTooltip: false)
{
Scale = new Vector2(1.8f),
},
@ -129,7 +129,7 @@ namespace osu.Game.Screens.Select.Carousel
{
new OsuSpriteText
{
Text = beatmap.Version,
Text = beatmapInfo.Version,
Font = OsuFont.GetFont(size: 20),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
@ -142,7 +142,7 @@ namespace osu.Game.Screens.Select.Carousel
},
new OsuSpriteText
{
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}",
Text = $"{(beatmapInfo.Metadata ?? beatmapInfo.BeatmapSet.Metadata).Author.Username}",
Font = OsuFont.GetFont(italics: true),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
@ -156,7 +156,7 @@ namespace osu.Game.Screens.Select.Carousel
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TopLocalRank(beatmap)
new TopLocalRank(beatmapInfo)
{
Scale = new Vector2(0.8f),
Size = new Vector2(40, 20)
@ -200,7 +200,7 @@ namespace osu.Game.Screens.Select.Carousel
protected override bool OnClick(ClickEvent e)
{
if (Item.State.Value == CarouselItemState.Selected)
startRequested?.Invoke(beatmap);
startRequested?.Invoke(beatmapInfo);
return base.OnClick(e);
}
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
if (Item.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmapInfo, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d =>
{
starCounter.Current = (float)(d.NewValue?.Stars ?? 0);
@ -233,13 +233,13 @@ namespace osu.Game.Screens.Select.Carousel
List<MenuItem> items = new List<MenuItem>();
if (startRequested != null)
items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested(beatmap)));
items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested(beatmapInfo)));
if (editRequested != null)
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmap)));
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmapInfo)));
if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null)
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
if (beatmapInfo.OnlineBeatmapID.HasValue && beatmapOverlay != null)
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineBeatmapID.Value)));
if (collectionManager != null)
{
@ -251,7 +251,7 @@ namespace osu.Game.Screens.Select.Carousel
}
if (hideRequested != null)
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmap)));
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmapInfo)));
return items.ToArray();
}
@ -262,12 +262,12 @@ namespace osu.Game.Screens.Select.Carousel
return new ToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
{
if (s)
collection.Beatmaps.Add(beatmap);
collection.Beatmaps.Add(beatmapInfo);
else
collection.Beatmaps.Remove(beatmap);
collection.Beatmaps.Remove(beatmapInfo);
})
{
State = { Value = collection.Beatmaps.Contains(beatmap) }
State = { Value = collection.Beatmaps.Contains(beatmapInfo) }
};
}