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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Remove some mentions of "lazer"
I am aware there are more throughout the codebase but intentionally left the remaining mentioned for one reason or another. The intention here is to mainly change user-facing versioning to change the positioning of the "lazer" term (to be where we would expect "cuttingedge" or "beta" to be).
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@ -80,7 +80,7 @@ namespace osu.Game
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return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
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var version = AssemblyVersion;
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return $@"{version.Major}.{version.Minor}.{version.Build}";
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return $@"{version.Major}.{version.Minor}.{version.Build}-lazer";
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}
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}
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@ -162,7 +162,7 @@ namespace osu.Game
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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Name = @"osu!lazer";
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Name = @"osu!";
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}
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[BackgroundDependencyLoader]
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@ -208,7 +208,7 @@ namespace osu.Game.Scoring
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}
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else
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{
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// This score is guaranteed to be an osu!lazer score.
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// This is guaranteed to be a non-legacy score.
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// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
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}
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@ -230,7 +230,7 @@ namespace osu.Game.Screens.Menu
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"New features are coming online every update. Make sure to stay up-to-date!",
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"If you find the UI too large or small, try adjusting UI scale in settings!",
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"Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!",
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"For now, what used to be \"osu!direct\" is available to all users on lazer. You can access it anywhere using Ctrl-D!",
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"What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-D!",
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"Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!",
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"Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!",
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"Try scrolling down in the mod select panel to find a bunch of new fun mods!",
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@ -7,7 +7,7 @@ using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only.
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/// Compatibility methods to apply osu!stable quirks to colours. Should be used for legacy skins only.
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/// </summary>
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public static class LegacyColourCompatibility
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{
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@ -46,7 +46,7 @@ namespace osu.Game.Skinning
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public static SkinInfo Default { get; } = new SkinInfo
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{
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ID = DEFAULT_SKIN,
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Name = "osu!lazer",
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Name = "osu! (triangles)",
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Creator = "team osu!",
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InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo()
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};
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@ -90,7 +90,7 @@ namespace osu.Game.Updater
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
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Text = $"You are now running osu! {version}.\nClick to see what's new!";
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}
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[BackgroundDependencyLoader]
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