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Make IBeatmap.HitObjects an IReadOnlyList
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@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// The hitobjects contained by this beatmap.
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/// </summary>
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IEnumerable<HitObject> HitObjects { get; }
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IReadOnlyList<HitObject> HitObjects { get; }
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/// <summary>
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/// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap.
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