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Fix formatting issues
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@ -462,8 +462,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
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movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
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movementBlueprintOriginalEndPositions = movementBlueprints.Where(m => m.ScreenSpaceSelectionPoint != m.ScreenSpaceEndPoint)
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.Select(m => m.ScreenSpaceEndPoint).ToArray();
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.Select(m => m.ScreenSpaceEndPoint).ToArray();
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return true;
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}
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@ -491,12 +491,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (snapProvider != null)
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{
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var currentSelectionPointPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
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if (checkSnappingForNearbyObjects(distanceTraveled, movementBlueprintOriginalPositions, currentSelectionPointPositions))
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return true;
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var currentEndPointPositions = movementBlueprints.Where(m => m.ScreenSpaceSelectionPoint != m.ScreenSpaceEndPoint)
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.Select(m => m.ScreenSpaceEndPoint)
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.ToArray();
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.Select(m => m.ScreenSpaceEndPoint)
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.ToArray();
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if (checkSnappingForNearbyObjects(distanceTraveled, movementBlueprintOriginalEndPositions, currentEndPointPositions))
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return true;
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}
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@ -542,6 +544,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta)))
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return true;
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}
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return false;
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}
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