Fix formatting issues

This commit is contained in:
Dean Herbert 2023-01-18 17:33:14 +09:00
parent 788033e1b8
commit ecb4727aec
3 changed files with 9 additions and 6 deletions

View File

@ -491,12 +491,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (snapProvider != null) if (snapProvider != null)
{ {
var currentSelectionPointPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray(); var currentSelectionPointPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
if (checkSnappingForNearbyObjects(distanceTraveled, movementBlueprintOriginalPositions, currentSelectionPointPositions)) if (checkSnappingForNearbyObjects(distanceTraveled, movementBlueprintOriginalPositions, currentSelectionPointPositions))
return true; return true;
var currentEndPointPositions = movementBlueprints.Where(m => m.ScreenSpaceSelectionPoint != m.ScreenSpaceEndPoint) var currentEndPointPositions = movementBlueprints.Where(m => m.ScreenSpaceSelectionPoint != m.ScreenSpaceEndPoint)
.Select(m => m.ScreenSpaceEndPoint) .Select(m => m.ScreenSpaceEndPoint)
.ToArray(); .ToArray();
if (checkSnappingForNearbyObjects(distanceTraveled, movementBlueprintOriginalEndPositions, currentEndPointPositions)) if (checkSnappingForNearbyObjects(distanceTraveled, movementBlueprintOriginalEndPositions, currentEndPointPositions))
return true; return true;
} }
@ -542,6 +544,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta))) if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta)))
return true; return true;
} }
return false; return false;
} }