Present selected difficulty

This commit is contained in:
Endrik Tombak
2020-04-12 16:00:05 +03:00
parent 2393ce5f51
commit ecd25e567d
3 changed files with 19 additions and 6 deletions

View File

@ -315,8 +315,12 @@ namespace osu.Game
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
/// <param name="findPredicate">Predicate used to find a difficulty to select</param>
public void PresentBeatmap(BeatmapSetInfo beatmap, Predicate<BeatmapInfo> findPredicate = null)
{
// Use this predicate if non was provided. This will try to find some difficulty from current ruleset so we wouldn't have to change rulesets
findPredicate ??= b => b.Ruleset.Equals(Ruleset.Value);
var databasedSet = beatmap.OnlineBeatmapSetID != null
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
@ -334,13 +338,13 @@ namespace osu.Game
menuScreen.LoadToSolo();
// we might even already be at the song
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash)
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && findPredicate(Beatmap.Value.BeatmapInfo))
{
return;
}
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
// Find first beatmap that matches our predicate.
var first = databasedSet.Beatmaps.Find(findPredicate) ?? databasedSet.Beatmaps.First();
Ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);