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https://github.com/osukey/osukey.git
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Present selected difficulty
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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@ -16,6 +18,8 @@ namespace osu.Game.Overlays.Direct
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private readonly bool noVideo;
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public Bindable<BeatmapInfo> CurrentBeatmap = new Bindable<BeatmapInfo>();
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private readonly ShakeContainer shakeContainer;
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private readonly DownloadButton button;
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@ -62,7 +66,11 @@ namespace osu.Game.Overlays.Direct
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break;
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case DownloadState.LocallyAvailable:
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game?.PresentBeatmap(BeatmapSet.Value);
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Predicate<BeatmapInfo> findPredicate = null;
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if (CurrentBeatmap.Value != null)
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findPredicate = b => b.OnlineBeatmapID == CurrentBeatmap.Value.OnlineBeatmapID;
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game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
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break;
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default:
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