From ecde641729da944bd819136b6fb9080012222339 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 5 Feb 2020 21:52:36 +0100 Subject: [PATCH] Randomise colours in scrolling test scene Switch to using randomised colours in TestSceneScrollingHitObjects to better distinguish individual hit objects. --- .../Visual/Gameplay/TestSceneScrollingHitObjects.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs index 8629522dc2..da5a83e194 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -19,6 +20,7 @@ using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; +using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { @@ -236,7 +238,11 @@ namespace osu.Game.Tests.Visual.Gameplay AutoSizeAxes = Axes.Both; - AddInternal(new Box { Size = new Vector2(75) }); + AddInternal(new Box + { + Size = new Vector2(75), + Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1) + }); } } }