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Refactor BeatmapInfoWedge to be async.
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24
osu.Game/Beatmaps/Drawables/BeatmapBackgroundSprite.cs
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24
osu.Game/Beatmaps/Drawables/BeatmapBackgroundSprite.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapBackgroundSprite : Sprite
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{
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private readonly WorkingBeatmap working;
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public BeatmapBackgroundSprite(WorkingBeatmap working)
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{
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this.working = working;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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Texture = working.Background;
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}
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}
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}
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