Refactor BeatmapInfoWedge to be async.

This commit is contained in:
Dean Herbert
2016-11-24 13:48:48 +09:00
parent 1eb04ff11e
commit ece3bc0e01
5 changed files with 56 additions and 39 deletions

View File

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapBackgroundSprite : Sprite
{
private readonly WorkingBeatmap working;
public BeatmapBackgroundSprite(WorkingBeatmap working)
{
this.working = working;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Texture = working.Background;
}
}
}