mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Refactor BeatmapInfoWedge to be async.
This commit is contained in:
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
@ -8,31 +10,37 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
class BeatmapInfoOverlay : Container
|
||||
class BeatmapInfoWedge : Container
|
||||
{
|
||||
private Container beatmapInfoContainer;
|
||||
|
||||
private BaseGame game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BaseGame game)
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
return;
|
||||
|
||||
float newDepth = 0;
|
||||
if (beatmapInfoContainer != null)
|
||||
{
|
||||
newDepth = beatmapInfoContainer.Depth - 1;
|
||||
beatmapInfoContainer.FadeOut(250);
|
||||
beatmapInfoContainer.Expire();
|
||||
}
|
||||
var lastContainer = beatmapInfoContainer;
|
||||
|
||||
float newDepth = lastContainer?.Depth - 1 ?? 0;
|
||||
|
||||
FadeIn(250);
|
||||
|
||||
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
|
||||
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
|
||||
Add(beatmapInfoContainer = new BufferedContainer
|
||||
|
||||
(beatmapInfoContainer = new BufferedContainer
|
||||
{
|
||||
Depth = newDepth,
|
||||
PixelSnapping = true,
|
||||
@ -51,18 +59,17 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
beatmap.Background == null ? new Container() : new Container
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
|
||||
Children = new []
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new Sprite
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = beatmap.Background,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
@ -117,6 +124,12 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
}
|
||||
}).Preload(game, delegate(Drawable d)
|
||||
{
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
|
||||
Add(d);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user