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Refactor BeatmapInfoWedge to be async.
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@ -63,6 +63,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Modes\HitJudgementResolver.cs" />
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<Compile Include="Modes\Objects\HitObjectParser.cs" />
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<Compile Include="Overlays\DragBar.cs" />
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@ -159,7 +160,7 @@
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<Compile Include="Overlays\ToolbarModeButton.cs" />
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<Compile Include="Overlays\ToolbarModeSelector.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Screens\Select\BeatmapInfoOverlay.cs" />
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<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
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<Compile Include="Users\User.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
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<Compile Include="Database\BeatmapDatabase.cs" />
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