Merge branch 'master' into fix-editor-batch-handling

This commit is contained in:
Dan Balasescu
2020-10-09 20:06:06 +09:00
committed by GitHub
51 changed files with 958 additions and 274 deletions

View File

@ -24,10 +24,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
protected readonly PathControlPointVisualiser ControlPointVisualiser;
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
private readonly DrawableSlider slider;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
@ -44,17 +46,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
var sliderObject = (Slider)slider.HitObject;
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
{
RemoveControlPointsRequested = removeControlPoints
}
};
}
@ -66,13 +68,35 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
pathVersion = HitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updatePath());
BodyPiece.UpdateFrom(HitObject);
}
protected override void Update()
{
base.Update();
BodyPiece.UpdateFrom(HitObject);
if (IsSelected)
BodyPiece.UpdateFrom(HitObject);
}
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
});
base.OnSelected();
}
protected override void OnDeselected()
{
base.OnDeselected();
// throw away frame buffers on deselection.
ControlPointVisualiser?.Expire();
BodyPiece.RecyclePath();
}
private Vector2 rightClickPosition;