CA1825: use Array.Empty.

This commit is contained in:
Huo Yaoyuan
2019-11-28 21:41:29 +08:00
parent 46dc2251e8
commit ecfc6dfa3d
20 changed files with 28 additions and 29 deletions

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets
/// </summary>
/// <param name="mods">The legacy enum which will be converted</param>
/// <returns>An enumerable of constructed <see cref="Mod"/>s</returns>
public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { };
public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => Array.Empty<Mod>();
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets
/// </summary>
/// <param name="variant">A variant.</param>
/// <returns>A list of valid <see cref="KeyBinding"/>s.</returns>
public virtual IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new KeyBinding[] { };
public virtual IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => Array.Empty<KeyBinding>();
/// <summary>
/// Gets the name for a key binding variant. This is used for display in the settings overlay.