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Reintroduce KiaiHitExplosion as skinnable
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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@ -17,19 +16,13 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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public override bool RemoveWhenNotAlive => true;
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public readonly DrawableHitObject JudgedObject;
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private readonly HitType type;
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public DefaultKiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
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public DefaultKiaiHitExplosion(HitType type)
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{
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JudgedObject = judgedObject;
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this.type = type;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
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Blending = BlendingParameters.Additive;
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