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Separate glowing sprite text into it's own class
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110
osu.Game/Graphics/Sprites/GlowingSpriteText.cs
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110
osu.Game/Graphics/Sprites/GlowingSpriteText.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.Sprites
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{
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public class GlowingSpriteText : Container
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{
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private readonly BufferedContainer blurContainer;
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private readonly OsuSpriteText spriteText, glowingText;
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private string text = string.Empty;
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public string Text
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{
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get => text;
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set
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{
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text = value;
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spriteText.Text = text;
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glowingText.Text = text;
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}
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}
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private FontUsage font = OsuFont.Default.With(fixedWidth: true);
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public FontUsage Font
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{
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get => font;
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set
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{
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font = value.With(fixedWidth: true);
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spriteText.Font = font;
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glowingText.Font = font;
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}
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}
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private Vector2 textSize;
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public Vector2 TextSize
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{
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get => textSize;
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set
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{
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textSize = value;
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spriteText.Size = textSize;
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glowingText.Size = textSize;
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}
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}
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public ColourInfo TextColour
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{
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get => spriteText.Colour;
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set => spriteText.Colour = value;
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}
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public ColourInfo GlowColour
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{
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get => glowingText.Colour;
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set => glowingText.Colour = value;
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}
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public GlowingSpriteText()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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blurContainer = new BufferedContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlurSigma = new Vector2(4),
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingMode.Additive,
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Size = new Vector2(3f),
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Children = new[]
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{
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glowingText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = font,
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Text = text,
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Shadow = false,
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},
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},
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},
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spriteText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = font,
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Text = text,
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Shadow = false,
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},
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};
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}
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}
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}
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