Merge branch 'master' into safe-screen-lease

This commit is contained in:
Dean Herbert
2020-02-01 02:11:18 +09:00
committed by GitHub
16 changed files with 86 additions and 62 deletions

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@ -0,0 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
/// <summary>
/// A base class which runs <see cref="Player"/> test for all available rulesets.
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
/// </summary>
public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene
{
protected Player Player;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
OsuConfigManager manager;
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
}
[Test]
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
[Test]
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
[Test]
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
[Test]
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
private void runForRuleset(RulesetInfo ruleset)
{
Player p = null;
AddStep($"load {ruleset.Name} player", () => p = loadPlayerFor(ruleset));
AddUntilStep("player loaded", () =>
{
if (p?.IsLoaded == true)
{
p = null;
return true;
}
return false;
});
AddCheckSteps();
}
protected abstract void AddCheckSteps();
private Player loadPlayerFor(RulesetInfo rulesetInfo)
{
Ruleset.Value = rulesetInfo;
var ruleset = rulesetInfo.CreateInstance();
var working = CreateWorkingBeatmap(rulesetInfo);
Beatmap.Value = working;
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;
Player = CreatePlayer(ruleset);
LoadScreen(Player);
return Player;
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
}
}

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@ -12,7 +12,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : AllPlayersTestScene
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailAnimation : AllPlayersTestScene
public class TestSceneFailAnimation : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(AllPlayersTestScene),
typeof(TestSceneAllRulesetPlayers),
typeof(TestPlayer),
typeof(Player),
};

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailJudgement : AllPlayersTestScene
public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{

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@ -36,6 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("resume player", () => Player.GameplayClockContainer.Start());
confirmClockRunning(true);
}

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@ -10,7 +10,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerReferenceLeaking : AllPlayersTestScene
public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
{
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();

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@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with a replay.")]
public class TestSceneReplay : AllPlayersTestScene
public class TestSceneReplay : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{