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Add judgement lines generator
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@ -1,19 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osuTK.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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public class AccuracyBar : Container
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public class AccuracyBar : Container
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{
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{
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public AccuracyBar(bool mirrored)
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private const int bar_width = 5;
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private const int bar_height = 250;
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private const int spacing = 3;
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private readonly bool mirrored;
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public AccuracyBar(bool mirrored = false)
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{
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{
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this.mirrored = mirrored;
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Size = new Vector2(bar_width, bar_height);
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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};
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}
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}
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public void OnNewJudgement(JudgementResult judgement)
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public void OnNewJudgement(JudgementResult judgement)
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{
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{
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}
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Container judgementLine;
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Add(judgementLine = CreateJudgementLine(judgement.TimeOffset));
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judgementLine.FadeOut(5000, Easing.OutQuint);
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judgementLine.Expire();
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}
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protected virtual Container CreateJudgementLine(double offset) => new CircularContainer
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{
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Anchor = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = mirrored ? Anchor.CentreLeft : Anchor.CentreRight,
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Masking = true,
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Size = new Vector2(10, 2),
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RelativePositionAxes = Axes.Y,
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Y = (float)offset / bar_height,
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X = mirrored ? spacing : -spacing,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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}
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};
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}
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}
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}
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}
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@ -264,9 +264,7 @@ namespace osu.Game.Screens.Play
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{
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{
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Anchor = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
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Anchor = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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Margin = new MarginPadding { Horizontal = 30 }
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Height = 300,
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Margin = new MarginPadding { Horizontal = 20 }
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};
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};
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protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
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protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
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