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Allow switching between latency and menu cursor using IProvideCursor
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@ -41,8 +41,6 @@ namespace osu.Game.Screens.Utility
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public override bool HideOverlaysOnEnter => true;
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public override bool CursorVisible => mainArea.Count == 0;
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public override float BackgroundParallaxAmount => 0;
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private readonly LinkFlowContainer explanatoryText;
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