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https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
more visual tests for BeatmapInfoWedge
also fix Author showing when not wanted
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@ -1,36 +1,48 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBeatmapInfoWedge : OsuTestCase
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{
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private BeatmapManager beatmaps;
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private readonly Random random;
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private readonly BeatmapInfoWedge infoWedge;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<Beatmap> beatmaps = new List<Beatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public TestCaseBeatmapInfoWedge()
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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{
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random = new Random(0123);
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beatmap.BindTo(game.Beatmap);
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Add(infoWedge = new BeatmapInfoWedge
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Add(infoWedge = new TestBeatmapInfoWedge
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{
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Size = new Vector2(0.5f, 245),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = 20,
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},
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}
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});
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AddStep("hide", () =>
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{
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infoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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});
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AddStep("show", () =>
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@ -39,31 +51,88 @@ namespace osu.Game.Tests.Visual
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infoWedge.State = Visibility.Visible;
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddStep("hide", () =>
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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infoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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var ruleset = rulesetInfo.CreateInstance();
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beatmaps.Add(createTestBeatmap(rulesetInfo));
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var name = rulesetInfo.ShortName;
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selectBeatmap(name);
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// TODO: check InfoLabels of other rulesets
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switch (ruleset)
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{
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case OsuRuleset osu:
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testOsuBeatmap(osu);
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break;
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}
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}
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testNullBeatmap();
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}
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private void testOsuBeatmap(OsuRuleset ruleset)
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{
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AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
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AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
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AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
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// TODO: check InfoLabels
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}
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private void testNullBeatmap()
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{
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selectNullBeatmap();
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check empty infos", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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private void selectBeatmap(string name)
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{
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AddStep($"select {name} beatmap", () =>
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{
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beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddStep("random beatmap", randomBeatmap);
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AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps)
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private void selectNullBeatmap()
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{
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this.beatmaps = beatmaps;
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beatmap.BindTo(game.Beatmap);
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AddStep("select null beatmap", () =>
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{
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beatmap.Value = beatmap.Default;
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infoWedge.UpdateBeatmap(beatmap);
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});
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}
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private void randomBeatmap()
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private Beatmap createTestBeatmap(RulesetInfo ruleset)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count == 0)
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return;
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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AuthorString = $"{ruleset.ShortName}Author",
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Artist = $"{ruleset.ShortName}Artist",
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Source = $"{ruleset.ShortName}Source",
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Title = $"{ruleset.ShortName}Title"
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},
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Ruleset = ruleset,
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StarDifficulty = 6,
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Version = $"{ruleset.ShortName}Version"
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},
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HitObjects = new List<HitObject>() // TODO: Fill it with something depending on ruleset?
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};
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}
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var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
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beatmap.Value = beatmaps.GetWorkingBeatmap(b);
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infoWedge.UpdateBeatmap(beatmap);
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private class TestBeatmapInfoWedge : BeatmapInfoWedge
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{
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public new BufferedWedgeInfo Info => base.Info;
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}
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}
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}
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