Adjust values to Bdach's refined taste

This commit is contained in:
mk-56
2022-01-24 00:42:43 +01:00
parent 955bab926f
commit ed84ae0ac0
5 changed files with 64 additions and 35 deletions

View File

@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Mods
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
public abstract BindableNumber<float> InitialRadius { get; }
protected abstract BindableNumber<float> ModeMultiplier { get; }
}
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
@ -100,10 +102,13 @@ namespace osu.Game.Rulesets.Mods
public readonly float InitialRadius;
protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius)
public readonly float ModeMultiplier;
protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier)
{
IsRadiusBasedOnCombo = isRadiusBasedOnCombo;
InitialRadius = initialRadius;
ModeMultiplier = modeMultiplier;
}
[BackgroundDependencyLoader]
@ -142,12 +147,12 @@ namespace osu.Game.Rulesets.Mods
if (IsRadiusBasedOnCombo)
{
if (combo > 200)
return InitialRadius * 0.8f;
return InitialRadius * 0.8f * ModeMultiplier;
else if (combo > 100)
return InitialRadius * 0.9f;
return InitialRadius * 0.9f * ModeMultiplier;
}
return InitialRadius;
return InitialRadius * ModeMultiplier;
}
private Vector2 flashlightPosition;