Fix code style issues and remove unused using directives

This commit is contained in:
Salman Ahmed
2021-07-27 18:14:05 +03:00
parent c741366c72
commit ed903c60ea
2 changed files with 1 additions and 7 deletions

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@ -3,13 +3,10 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils; using osu.Game.Rulesets.Osu.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {

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@ -2,16 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils; using osu.Game.Rulesets.Osu.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -26,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToHitObject(HitObject hitObject) public void ApplyToHitObject(HitObject hitObject)
{ {
var osuObject = (OsuHitObject)hitObject; var osuObject = (OsuHitObject)hitObject;
switch (Reflection.Value) switch (Reflection.Value)
{ {
case MirrorType.Horizontal: case MirrorType.Horizontal: