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Fix code style issues and remove unused using directives
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@ -3,13 +3,10 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.Utils;
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using osu.Game.Rulesets.Osu.Utils;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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@ -2,16 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.Utils;
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using osu.Game.Rulesets.Osu.Utils;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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@ -26,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToHitObject(HitObject hitObject)
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public void ApplyToHitObject(HitObject hitObject)
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{
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{
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var osuObject = (OsuHitObject)hitObject;
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var osuObject = (OsuHitObject)hitObject;
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switch (Reflection.Value)
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switch (Reflection.Value)
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{
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{
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case MirrorType.Horizontal:
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case MirrorType.Horizontal:
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