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Fix test scene failures by ensuring that first GameplayClock
frame has processed first
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@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
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protected override void Update()
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protected override void UpdateAfterChildren()
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{
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base.Update();
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base.UpdateAfterChildren();
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if (!FirstFrameClockTime.HasValue)
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{
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