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DatabaseWriteUsage
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@ -1,10 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Platform;
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@ -17,9 +15,7 @@ namespace osu.Game.Database
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/// <summary>
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/// Create a new <see cref="OsuDbContext"/> instance (separate from the shared context via <see cref="GetContext"/> for performing isolated operations.
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/// </summary>
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protected readonly Func<OsuDbContext> CreateContext;
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private readonly ThreadLocal<OsuDbContext> queryContext;
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protected readonly DatabaseContextFactory ContextFactory;
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/// <summary>
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/// Refresh an instance potentially from a different thread with a local context-tracked instance.
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@ -29,33 +25,27 @@ namespace osu.Game.Database
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/// <typeparam name="T">A valid EF-stored type.</typeparam>
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protected virtual void Refresh<T>(ref T obj, IEnumerable<T> lookupSource = null) where T : class, IHasPrimaryKey
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{
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var context = GetContext();
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if (context.Entry(obj).State != EntityState.Detached) return;
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var id = obj.ID;
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var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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if (foundObject != null)
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using (var usage = ContextFactory.GetForWrite())
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{
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obj = foundObject;
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context.Entry(obj).Reload();
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var context = usage.Context;
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if (context.Entry(obj).State != EntityState.Detached) return;
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var id = obj.ID;
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var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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if (foundObject != null)
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{
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obj = foundObject;
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context.Entry(obj).Reload();
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}
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else
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context.Add(obj);
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}
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else
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context.Add(obj);
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}
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/// <summary>
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/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
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/// </summary>
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protected OsuDbContext GetContext() => queryContext.Value;
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protected DatabaseBackedStore(Func<OsuDbContext> createContext, Storage storage = null)
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protected DatabaseBackedStore(DatabaseContextFactory contextFactory, Storage storage = null)
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{
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CreateContext = createContext;
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// todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
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queryContext = new ThreadLocal<OsuDbContext>(CreateContext);
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ContextFactory = contextFactory;
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Storage = storage;
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}
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