Merge branch 'note-placement' into inter-column-movements

This commit is contained in:
smoogipoo
2018-11-15 20:53:57 +09:00
15 changed files with 325 additions and 29 deletions

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
{
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
protected readonly Ruleset Ruleset;
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>();
private EditRulesetContainer rulesetContainer;
protected EditRulesetContainer RulesetContainer { get; private set; }
private BlueprintContainer blueprintContainer;
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
try
{
rulesetContainer = CreateRulesetContainer();
rulesetContainer.Clock = framedClock;
RulesetContainer = CreateRulesetContainer();
RulesetContainer.Clock = framedClock;
}
catch (Exception e)
{
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
layerBelowRuleset,
rulesetContainer,
RulesetContainer,
layerAboveRuleset
}
}
@ -140,10 +140,10 @@ namespace osu.Game.Rulesets.Edit
layerContainers.ForEach(l =>
{
l.Anchor = rulesetContainer.Playfield.Anchor;
l.Origin = rulesetContainer.Playfield.Origin;
l.Position = rulesetContainer.Playfield.Position;
l.Size = rulesetContainer.Playfield.Size;
l.Anchor = RulesetContainer.Playfield.Anchor;
l.Origin = RulesetContainer.Playfield.Origin;
l.Position = RulesetContainer.Playfield.Position;
l.Size = RulesetContainer.Playfield.Size;
});
}
@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Edit
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject));
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject));
internal abstract EditRulesetContainer CreateRulesetContainer();