diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md
new file mode 100644
index 0000000000..221e4746cb
--- /dev/null
+++ b/.github/pull_request_template.md
@@ -0,0 +1,8 @@
+Add any details pertaining to developers above the break.
+
+- [ ] Depends on #PR
+- Closes #ISSUE
+
+---
+
+Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed.
\ No newline at end of file
diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs
index 844db4a80f..64adcecba4 100644
--- a/osu.Desktop/OsuGameDesktop.cs
+++ b/osu.Desktop/OsuGameDesktop.cs
@@ -73,7 +73,7 @@ namespace osu.Desktop
}
public StableStorage()
- : base(string.Empty)
+ : base(string.Empty, null)
{
}
}
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 29d3b0e394..0289db20f0 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -29,7 +29,7 @@
-
+
diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
index 5b34e46247..4b95a6754e 100644
--- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
@@ -12,11 +13,14 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
- internal class CatchBeatmapConversionTest : BeatmapConversionTest
+ [TestFixture]
+ public class CatchBeatmapConversionTest : BeatmapConversionTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
- [TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
+ [TestCase("basic")]
+ [TestCase("spinner")]
+ [TestCase("spinner-and-circles")]
public new void Test(string name)
{
base.Test(name);
@@ -27,36 +31,52 @@ namespace osu.Game.Rulesets.Catch.Tests
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
- {
- yield return new ConvertValue
- {
- StartTime = nested.StartTime,
- Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
- };
- }
+ yield return new ConvertValue((CatchHitObject)nested);
+ }
+ else if (hitObject is BananaShower shower)
+ {
+ foreach (var nested in shower.NestedHitObjects)
+ yield return new ConvertValue((CatchHitObject)nested);
}
else
- {
- yield return new ConvertValue
- {
- StartTime = hitObject.StartTime,
- Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
- };
- }
+ yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
- internal struct ConvertValue : IEquatable
+ public struct ConvertValue : IEquatable
{
///
/// A sane value to account for osu!stable using ints everwhere.
///
private const float conversion_lenience = 2;
- public double StartTime;
- public float Position;
+ [JsonIgnore]
+ public readonly CatchHitObject HitObject;
+
+ public ConvertValue(CatchHitObject hitObject)
+ {
+ HitObject = hitObject;
+ startTime = 0;
+ position = 0;
+ }
+
+ private double startTime;
+
+ public double StartTime
+ {
+ get => HitObject?.StartTime ?? startTime;
+ set => startTime = value;
+ }
+
+ private float position;
+
+ public float Position
+ {
+ get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
+ set => position = value;
+ }
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
index 5119260c53..0ba6398ced 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
- public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
+ public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
index ad500606ed..68a8dfb7d3 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
@@ -26,22 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
-
- if (positionData == null)
- {
- if (endTime != null)
- {
- yield return new BananaShower
- {
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- Duration = endTime.Duration,
- NewCombo = comboData?.NewCombo ?? false
- };
- }
-
- yield break;
- }
+ var legacyOffset = obj as IHasLegacyLastTickOffset;
if (curveData != null)
{
@@ -54,20 +39,31 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
- X = positionData.X / CatchPlayfield.BASE_WIDTH,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
+ NewCombo = comboData?.NewCombo ?? false,
+ LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
+ };
+ }
+ else if (endTime != null)
+ {
+ yield return new BananaShower
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
-
- yield break;
}
-
- yield return new Fruit
+ else
{
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- NewCombo = comboData?.NewCombo ?? false,
- X = positionData.X / CatchPlayfield.BASE_WIDTH
- };
+ yield return new Fruit
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ NewCombo = comboData?.NewCombo ?? false,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
+ };
+ }
}
protected override Beatmap CreateBeatmap() => new CatchBeatmap();
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
index e16f5fcb60..8473f5a36c 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
+using osu.Game.Rulesets.Catch.MathUtils;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@@ -21,13 +22,54 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess()
{
+ applyPositionOffsets();
+
initialiseHyperDash((List)Beatmap.HitObjects);
base.PostProcess();
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType())
+ {
obj.IndexInBeatmap = index++;
+ if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
+ lastNested.LastInCombo = true;
+ }
+ }
+
+ public const int RNG_SEED = 1337;
+
+ private void applyPositionOffsets()
+ {
+ var rng = new FastRandom(RNG_SEED);
+ // todo: HardRock displacement should be applied here
+
+ foreach (var obj in Beatmap.HitObjects)
+ {
+ switch (obj)
+ {
+ case BananaShower bananaShower:
+ foreach (var nested in bananaShower.NestedHitObjects)
+ {
+ ((BananaShower.Banana)nested).X = (float)rng.NextDouble();
+ rng.Next(); // osu!stable retrieved a random banana type
+ rng.Next(); // osu!stable retrieved a random banana rotation
+ rng.Next(); // osu!stable retrieved a random banana colour
+ }
+ break;
+ case JuiceStream juiceStream:
+ foreach (var nested in juiceStream.NestedHitObjects)
+ {
+ var hitObject = (CatchHitObject)nested;
+ if (hitObject is TinyDroplet)
+ hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
+ else if (hitObject is Droplet)
+ rng.Next(); // osu!stable retrieved a random droplet rotation
+ hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
+ }
+ break;
+ }
+ }
}
private void initialiseHyperDash(List objects)
diff --git a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
new file mode 100644
index 0000000000..5b3835755a
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
@@ -0,0 +1,91 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+
+namespace osu.Game.Rulesets.Catch.MathUtils
+{
+ ///
+ /// A PRNG specified in http://heliosphan.org/fastrandom.html.
+ ///
+ public class FastRandom
+ {
+ private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
+ private const uint int_mask = 0x7FFFFFFF;
+ private const uint y = 842502087;
+ private const uint z = 3579807591;
+ private const uint w = 273326509;
+ private uint _x, _y = y, _z = z, _w = w;
+
+ public FastRandom(int seed)
+ {
+ _x = (uint)seed;
+ }
+
+ public FastRandom()
+ : this(Environment.TickCount)
+ {
+ }
+
+ ///
+ /// Generates a random unsigned integer within the range [, ).
+ ///
+ /// The random value.
+ public uint NextUInt()
+ {
+ uint t = _x ^ _x << 11;
+ _x = _y;
+ _y = _z;
+ _z = _w;
+ return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
+ }
+
+ ///
+ /// Generates a random integer value within the range [0, ).
+ ///
+ /// The random value.
+ public int Next() => (int)(int_mask & NextUInt());
+
+ ///
+ /// Generates a random integer value within the range [0, ).
+ ///
+ /// The upper bound.
+ /// The random value.
+ public int Next(int upperBound) => (int)(NextDouble() * upperBound);
+
+ ///
+ /// Generates a random integer value within the range [, ).
+ ///
+ /// The lower bound of the range.
+ /// The upper bound of the range.
+ /// The random value.
+ public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
+
+ ///
+ /// Generates a random double value within the range [0, 1).
+ ///
+ /// The random value.
+ public double NextDouble() => int_to_real * Next();
+
+ private uint bitBuffer;
+ private int bitIndex = 32;
+
+ ///
+ /// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
+ ///
+ /// The random value.
+ public bool NextBool()
+ {
+ if (bitIndex == 32)
+ {
+ bitBuffer = NextUInt();
+ bitIndex = 1;
+
+ return (bitBuffer & 1) == 1;
+ }
+
+ bitIndex++;
+ return ((bitBuffer >>= 1) & 1) == 1;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
index a6aba42f03..4dd491966c 100644
--- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
+++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
@@ -31,8 +30,7 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana
{
Samples = Samples,
- StartTime = i,
- X = RNG.NextSingle()
+ StartTime = i
});
}
diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
index b2d8e3f8a5..0344189af5 100644
--- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
+++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
-
createTicks();
}
@@ -78,6 +77,13 @@ namespace osu.Game.Rulesets.Catch.Objects
double time = spanStartTime + timeProgress * spanDuration;
+ if (LegacyLastTickOffset != null)
+ {
+ // If we're the last tick, apply the legacy offset
+ if (span == this.SpanCount() - 1 && d + tickDistance > length)
+ time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
+ }
+
double tinyTickInterval = time - lastDropletTime;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
@@ -124,9 +130,6 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
-
- if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
- lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
@@ -156,5 +159,7 @@ namespace osu.Game.Rulesets.Catch.Objects
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
+
+ public double? LegacyLastTickOffset { get; set; }
}
}
diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
index 6a9d1bdbc7..8d3d898655 100644
--- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
@@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
- public override List GetPendingStates()
+ public override List GetPendingInputs()
{
- if (!Position.HasValue) return new List();
+ if (!Position.HasValue) return new List();
var actions = new List();
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
- return new List
+ return new List
{
new CatchReplayState
{
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
index 9357d3b75c..b65d54a565 100644
--- a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
@@ -1,957 +1,1275 @@
{
"Mappings": [{
- "StartTime": 500.0,
- "Objects": [{
- "StartTime": 500.0,
- "Position": 96.0
- }, {
- "StartTime": 562.0,
- "Position": 100.84
- }, {
- "StartTime": 625.0,
- "Position": 125.0
- }, {
- "StartTime": 687.0,
- "Position": 152.84
- }, {
- "StartTime": 750.0,
- "Position": 191.0
- }, {
- "StartTime": 812.0,
- "Position": 212.84
- }, {
- "StartTime": 875.0,
- "Position": 217.0
- }, {
- "StartTime": 937.0,
- "Position": 234.84
- }, {
- "StartTime": 1000.0,
- "Position": 256.0
- }, {
- "StartTime": 1062.0,
- "Position": 267.84
- }, {
- "StartTime": 1125.0,
- "Position": 284.0
- }, {
- "StartTime": 1187.0,
- "Position": 311.84
- }, {
- "StartTime": 1250.0,
- "Position": 350.0
- }, {
- "StartTime": 1312.0,
- "Position": 359.84
- }, {
- "StartTime": 1375.0,
- "Position": 367.0
- }, {
- "StartTime": 1437.0,
- "Position": 400.84
- }, {
- "StartTime": 1500.0,
- "Position": 416.0
- }, {
- "StartTime": 1562.0,
- "Position": 377.159973
- }, {
- "StartTime": 1625.0,
- "Position": 367.0
- }, {
- "StartTime": 1687.0,
- "Position": 374.159973
- }, {
- "StartTime": 1750.0,
- "Position": 353.0
- }, {
- "StartTime": 1812.0,
- "Position": 329.159973
- }, {
- "StartTime": 1875.0,
- "Position": 288.0
- }, {
- "StartTime": 1937.0,
- "Position": 259.159973
- }, {
- "StartTime": 2000.0,
- "Position": 256.0
- }, {
- "StartTime": 2058.0,
- "Position": 232.44
- }, {
- "StartTime": 2116.0,
- "Position": 222.879974
- }, {
- "StartTime": 2174.0,
- "Position": 185.319992
- }, {
- "StartTime": 2232.0,
- "Position": 177.76001
- }, {
- "StartTime": 2290.0,
- "Position": 162.200012
- }, {
- "StartTime": 2348.0,
- "Position": 158.639984
- }, {
- "StartTime": 2406.0,
- "Position": 111.079994
- }, {
- "StartTime": 2500.0,
- "Position": 96.0
- }]
- }, {
- "StartTime": 3000.0,
- "Objects": [{
- "StartTime": 3000.0,
- "Position": 18.0
- }, {
- "StartTime": 3062.0,
- "Position": 482.0
- }, {
- "StartTime": 3125.0,
- "Position": 243.0
- }, {
- "StartTime": 3187.0,
- "Position": 332.0
- }, {
- "StartTime": 3250.0,
- "Position": 477.0
- }, {
- "StartTime": 3312.0,
- "Position": 376.0
- }, {
- "StartTime": 3375.0,
- "Position": 104.0
- }, {
- "StartTime": 3437.0,
- "Position": 156.0
- }, {
- "StartTime": 3500.0,
- "Position": 135.0
- }, {
- "StartTime": 3562.0,
- "Position": 256.0
- }, {
- "StartTime": 3625.0,
- "Position": 360.0
- }, {
- "StartTime": 3687.0,
- "Position": 199.0
- }, {
- "StartTime": 3750.0,
- "Position": 239.0
- }, {
- "StartTime": 3812.0,
- "Position": 326.0
- }, {
- "StartTime": 3875.0,
- "Position": 393.0
- }, {
- "StartTime": 3937.0,
- "Position": 470.0
- }, {
- "StartTime": 4000.0,
- "Position": 136.0
- }]
- }, {
- "StartTime": 4500.0,
- "Objects": [{
- "StartTime": 4500.0,
- "Position": 317.0
- }, {
- "StartTime": 4562.0,
- "Position": 354.0
- }, {
- "StartTime": 4625.0,
- "Position": 414.0
- }, {
- "StartTime": 4687.0,
- "Position": 39.0
- }, {
- "StartTime": 4750.0,
- "Position": 172.0
- }, {
- "StartTime": 4812.0,
- "Position": 479.0
- }, {
- "StartTime": 4875.0,
- "Position": 18.0
- }, {
- "StartTime": 4937.0,
- "Position": 151.0
- }, {
- "StartTime": 5000.0,
- "Position": 342.0
- }, {
- "StartTime": 5062.0,
- "Position": 400.0
- }, {
- "StartTime": 5125.0,
- "Position": 420.0
- }, {
- "StartTime": 5187.0,
- "Position": 90.0
- }, {
- "StartTime": 5250.0,
- "Position": 220.0
- }, {
- "StartTime": 5312.0,
- "Position": 80.0
- }, {
- "StartTime": 5375.0,
- "Position": 421.0
- }, {
- "StartTime": 5437.0,
- "Position": 473.0
- }, {
- "StartTime": 5500.0,
- "Position": 97.0
- }]
- }, {
- "StartTime": 6000.0,
- "Objects": [{
- "StartTime": 6000.0,
- "Position": 105.0
- }, {
- "StartTime": 6062.0,
- "Position": 249.0
- }, {
- "StartTime": 6125.0,
- "Position": 163.0
- }, {
- "StartTime": 6187.0,
- "Position": 194.0
- }, {
- "StartTime": 6250.0,
- "Position": 106.0
- }, {
- "StartTime": 6312.0,
- "Position": 212.0
- }, {
- "StartTime": 6375.0,
- "Position": 257.0
- }, {
- "StartTime": 6437.0,
- "Position": 461.0
- }, {
- "StartTime": 6500.0,
- "Position": 79.0
- }]
- }, {
- "StartTime": 7000.0,
- "Objects": [{
- "StartTime": 7000.0,
- "Position": 256.0
- }, {
- "StartTime": 7062.0,
- "Position": 294.84
- }, {
- "StartTime": 7125.0,
- "Position": 279.0
- }, {
- "StartTime": 7187.0,
- "Position": 309.84
- }, {
- "StartTime": 7250.0,
- "Position": 336.0
- }, {
- "StartTime": 7312.0,
- "Position": 322.16
- }, {
- "StartTime": 7375.0,
- "Position": 308.0
- }, {
- "StartTime": 7437.0,
- "Position": 263.16
- }, {
- "StartTime": 7500.0,
- "Position": 256.0
- }, {
- "StartTime": 7562.0,
- "Position": 261.84
- }, {
- "StartTime": 7625.0,
- "Position": 277.0
- }, {
- "StartTime": 7687.0,
- "Position": 318.84
- }, {
- "StartTime": 7750.0,
- "Position": 336.0
- }, {
- "StartTime": 7803.0,
- "Position": 305.04
- }, {
- "StartTime": 7857.0,
- "Position": 307.76
- }, {
- "StartTime": 7910.0,
- "Position": 297.8
- }, {
- "StartTime": 8000.0,
- "Position": 256.0
- }]
- }, {
- "StartTime": 8500.0,
- "Objects": [{
- "StartTime": 8500.0,
- "Position": 32.0
- }, {
- "StartTime": 8562.0,
- "Position": 22.8515015
- }, {
- "StartTime": 8625.0,
- "Position": 28.5659637
- }, {
- "StartTime": 8687.0,
- "Position": 50.3433228
- }, {
- "StartTime": 8750.0,
- "Position": 56.58974
- }, {
- "StartTime": 8812.0,
- "Position": 64.23422
- }, {
- "StartTime": 8875.0,
- "Position": 67.7117844
- }, {
- "StartTime": 8937.0,
- "Position": 90.52607
- }, {
- "StartTime": 9000.0,
- "Position": 101.81015
- }, {
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diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json
new file mode 100644
index 0000000000..dd81947f1c
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json
@@ -0,0 +1,65 @@
+{
+ "Mappings": [{
+ "StartTime": 2589,
+ "Objects": [{
+ "StartTime": 2589,
+ "Position": 256
+ }]
+ },
+ {
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+ "Objects": [{
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+ }
+ ]
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+ }
+ ]
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+ {
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+ "Objects": [{
+ "StartTime": 5197,
+ "Position": 256
+ }]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu
new file mode 100644
index 0000000000..9a90768428
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu
@@ -0,0 +1,24 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.7
+Mode: 2
+
+[Difficulty]
+HPDrainRate:5
+CircleSize:2
+OverallDifficulty:5
+ApproachRate:8
+SliderMultiplier:1.4
+SliderTickRate:4
+
+[TimingPoints]
+2589,326.086956521739,4,2,1,70,1,0
+
+[HitObjects]
+256,192,2589,5,0,0:0:0:0:
+256,192,2915,12,0,2916,0:0:0:0:
+256,192,3078,12,0,3079,0:0:0:0:
+256,192,3241,12,0,3242,0:0:0:0:
+256,192,3404,12,0,3405,0:0:0:0:
+256,192,5197,5,0,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json
new file mode 100644
index 0000000000..b69b1ae056
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json
@@ -0,0 +1,74 @@
+{
+ "Mappings": [{
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+ "Objects": [{
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+ "Position": 65
+ },
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+ {
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+ "Position": 123
+ }
+ ]
+ }]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu
new file mode 100644
index 0000000000..0fbd4dbf42
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu
@@ -0,0 +1,20 @@
+osu file format v14
+
+[General]
+Mode: 2
+
+[Difficulty]
+HPDrainRate:6
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8.3
+SliderMultiplier:1.6
+SliderTickRate:1
+
+[TimingPoints]
+500,500,4,2,1,50,1,0
+13426,-100,4,3,1,45,0,0
+14884,-100,4,2,1,50,0,0
+
+[HitObjects]
+256,192,18500,12,0,19450,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index 3b4a7b13e7..ceb05d349f 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
@@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.UpdateAfterChildren();
- var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
+ var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
@@ -249,51 +250,62 @@ namespace osu.Game.Rulesets.Catch.UI
if (validCatch && fruit.HyperDash)
{
- HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
- HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
+ var target = fruit.HyperDashTarget;
+ double timeDifference = target.StartTime - fruit.StartTime;
+ double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
+ double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
+
+ SetHyperdashState(Math.Abs(velocity), target.X);
}
else
- HyperDashModifier = 1;
+ {
+ SetHyperdashState();
+ }
return validCatch;
}
+ private double hyperDashModifier = 1;
+ private int hyperDashDirection;
+ private float hyperDashTargetPosition;
+
///
/// Whether we are hypderdashing or not.
///
public bool HyperDashing => hyperDashModifier != 1;
- private double hyperDashModifier = 1;
-
///
- /// The direction in which hyperdash is allowed. 0 allows both directions.
+ /// Set hyperdash state.
///
- public double HyperDashDirection;
-
- ///
- /// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
- ///
- public double HyperDashModifier
+ /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.
+ /// When this catcher crosses this position, this catcher ends hyperdashing.
+ public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
{
- get { return hyperDashModifier; }
- set
+ const float hyperdash_transition_length = 180;
+
+ bool previouslyHyperDashing = HyperDashing;
+ if (modifier <= 1 || X == targetPosition)
{
- if (value == hyperDashModifier) return;
- hyperDashModifier = value;
+ hyperDashModifier = 1;
+ hyperDashDirection = 0;
- const float transition_length = 180;
-
- if (HyperDashing)
+ if (previouslyHyperDashing)
{
- this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
- this.FadeTo(0.2f, transition_length, Easing.OutQuint);
- Trail = true;
+ this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
}
- else
+ }
+ else
+ {
+ hyperDashModifier = modifier;
+ hyperDashDirection = Math.Sign(targetPosition - X);
+ hyperDashTargetPosition = targetPosition;
+
+ if (!previouslyHyperDashing)
{
- HyperDashDirection = 0;
- this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
- this.FadeTo(1, transition_length, Easing.OutQuint);
+ this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
+ Trail = true;
}
}
}
@@ -348,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
-
- if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
- dashModifier = hyperDashModifier;
+ double speed = BASE_SPEED * dashModifier * hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
- X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
+ X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
+
+ // Correct overshooting.
+ if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
+ hyperDashDirection < 0 && hyperDashTargetPosition > X)
+ {
+ X = hyperDashTargetPosition;
+ SetHyperdashState();
+ }
}
///
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
index 5ae899f6d6..73555dcecb 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
@@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
- internal class ManiaBeatmapConversionTest : BeatmapConversionTest
+ [TestFixture]
+ public class ManiaBeatmapConversionTest : BeatmapConversionTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
- internal struct ConvertValue : IEquatable
+ public struct ConvertValue : IEquatable
{
///
/// A sane value to account for osu!stable using ints everwhere.
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
new file mode 100644
index 0000000000..75c8fc7e79
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
@@ -0,0 +1,45 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Input.Bindings;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public abstract class ManiaInputTestCase : OsuTestCase
+ {
+ private readonly Container content;
+ protected override Container Content => content ?? base.Content;
+
+ protected ManiaInputTestCase(int keys)
+ {
+ base.Content.Add(content = new LocalInputManager(keys));
+ }
+
+ private class LocalInputManager : ManiaInputManager
+ {
+ public LocalInputManager(int variant)
+ : base(new ManiaRuleset().RulesetInfo, variant)
+ {
+ }
+
+ protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new LocalKeyBindingContainer(ruleset, variant, unique);
+
+ private class LocalKeyBindingContainer : RulesetKeyBindingContainer
+ {
+ public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ : base(ruleset, variant, unique)
+ {
+ }
+
+ protected override void ReloadMappings()
+ {
+ KeyBindings = DefaultKeyBindings;
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
new file mode 100644
index 0000000000..78a98e83e8
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
@@ -0,0 +1,37 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ ///
+ /// A container which provides a to children.
+ ///
+ public class ScrollingTestContainer : Container
+ {
+ private readonly ScrollingDirection direction;
+
+ public ScrollingTestContainer(ScrollingDirection direction)
+ {
+ this.direction = direction;
+ }
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(new ScrollingInfo { Direction = { Value = direction }});
+ return dependencies;
+ }
+
+ private class ScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
new file mode 100644
index 0000000000..72f0b046b6
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
@@ -0,0 +1,111 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mania.UI.Components;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseColumn : ManiaInputTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(Column),
+ typeof(ColumnBackground),
+ typeof(ColumnKeyArea),
+ typeof(ColumnHitObjectArea)
+ };
+
+ private readonly List columns = new List();
+
+ public TestCaseColumn()
+ : base(2)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Spacing = new Vector2(20, 0),
+ Children = new[]
+ {
+ createColumn(ScrollingDirection.Up, ManiaAction.Key1),
+ createColumn(ScrollingDirection.Down, ManiaAction.Key2)
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ AddStep("note", createNote);
+ AddStep("hold note", createHoldNote);
+ }
+
+ private void createNote()
+ {
+ for (int i = 0; i < columns.Count; i++)
+ {
+ var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ columns[i].Add(new DrawableNote(obj, columns[i].Action));
+ }
+ }
+
+ private void createHoldNote()
+ {
+ for (int i = 0; i < columns.Count; i++)
+ {
+ var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
+ }
+ }
+
+ private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
+ {
+ var column = new Column(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Height = 0.85f,
+ AccentColour = Color4.OrangeRed,
+ Action = action,
+ VisibleTimeRange = { Value = 2000 }
+ };
+
+ columns.Add(column);
+
+ return new ScrollingTestContainer(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.X,
+ RelativeSizeAxes = Axes.Y,
+ Child = column
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
deleted file mode 100644
index a4109722d4..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using NUnit.Framework;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using OpenTK;
-using OpenTK.Graphics;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseManiaHitObjects : OsuTestCase
- {
- public TestCaseManiaHitObjects()
- {
- Note note1 = new Note();
- Note note2 = new Note();
- HoldNote holdNote = new HoldNote { StartTime = 1000 };
-
- note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- Add(new FillFlowContainer
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Direction = FillDirection.Horizontal,
- Spacing = new Vector2(10, 0),
- // Imagine that the containers containing the drawable notes are the "columns"
- Children = new Drawable[]
- {
- new Container
- {
- Name = "Normal note column",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Width = 50,
- Children = new[]
- {
- new Container
- {
- Name = "Timing section",
- RelativeSizeAxes = Axes.Both,
- RelativeChildSize = new Vector2(1, 10000),
- Children = new[]
- {
- new DrawableNote(note1, ManiaAction.Key1)
- {
- Y = 5000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red
- },
- new DrawableNote(note2, ManiaAction.Key1)
- {
- Y = 6000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red
- }
- }
- }
- }
- },
- new Container
- {
- Name = "Hold note column",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Width = 50,
- Children = new[]
- {
- new Container
- {
- Name = "Timing section",
- RelativeSizeAxes = Axes.Both,
- RelativeChildSize = new Vector2(1, 10000),
- Children = new[]
- {
- new DrawableHoldNote(holdNote, ManiaAction.Key1)
- {
- Y = 5000,
- Height = 1000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red,
- }
- }
- }
- }
- }
- }
- });
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs
deleted file mode 100644
index b064d82a23..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs
+++ /dev/null
@@ -1,185 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using NUnit.Framework;
-using osu.Framework.Allocation;
-using osu.Framework.Graphics;
-using osu.Framework.Timing;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Configuration;
-using osu.Game.Rulesets.Mania.Beatmaps;
-using osu.Game.Rulesets.Mania.Configuration;
-using osu.Game.Rulesets.Mania.Judgements;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Rulesets.Mania.UI;
-using osu.Game.Rulesets.Scoring;
-using osu.Game.Tests.Visual;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseManiaPlayfield : OsuTestCase
- {
- private const double start_time = 500;
- private const double duration = 500;
-
- protected override double TimePerAction => 200;
-
- private RulesetInfo maniaRuleset;
-
- public TestCaseManiaPlayfield()
- {
- var rng = new Random(1337);
-
- AddStep("1 column", () => createPlayfield(1));
- AddStep("4 columns", () => createPlayfield(4));
- AddStep("5 columns", () => createPlayfield(5));
- AddStep("8 columns", () => createPlayfield(8));
- AddStep("4 + 4 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 4 },
- new StageDefinition { Columns = 4 },
- };
- createPlayfield(stages);
- });
-
- AddStep("2 + 4 + 2 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 2 },
- new StageDefinition { Columns = 4 },
- new StageDefinition { Columns = 2 },
- };
- createPlayfield(stages);
- });
-
- AddStep("1 + 8 + 1 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 1 },
- new StageDefinition { Columns = 8 },
- new StageDefinition { Columns = 1 },
- };
- createPlayfield(stages);
- });
-
- AddStep("Reversed", () => createPlayfield(4, true));
-
- AddStep("Notes with input", () => createPlayfieldWithNotes());
- AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
- AddStep("Notes with gravity", () => createPlayfieldWithNotes());
- AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
-
- AddStep("Hit explosion", () =>
- {
- var playfield = createPlayfield(4);
-
- int col = rng.Next(0, 4);
-
- var note = new Note { Column = col };
- note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- var drawableNote = new DrawableNote(note, ManiaAction.Key1)
- {
- AccentColour = playfield.Columns.ElementAt(col).AccentColour
- };
-
- playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
- playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
- });
- }
-
- [BackgroundDependencyLoader]
- private void load(RulesetStore rulesets, SettingsStore settings)
- {
- maniaRuleset = rulesets.GetRuleset(3);
-
- Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
- }
-
- private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
- {
- var stages = new List
- {
- new StageDefinition { Columns = cols },
- };
-
- return createPlayfield(stages, inverted);
- }
-
- private ManiaPlayfield createPlayfield(List stages, bool inverted = false)
- {
- Clear();
-
- var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
- Add(inputManager);
-
- ManiaPlayfield playfield;
-
- inputManager.Add(playfield = new ManiaPlayfield(stages)
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- });
-
- playfield.Inverted.Value = inverted;
-
- return playfield;
- }
-
- private void createPlayfieldWithNotes(bool inverted = false)
- {
- Clear();
-
- var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
-
- var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
- Add(inputManager);
-
- ManiaPlayfield playfield;
- var stages = new List
- {
- new StageDefinition { Columns = 4 },
- };
-
- inputManager.Add(playfield = new ManiaPlayfield(stages)
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Clock = new FramedClock(rateAdjustClock)
- });
-
- playfield.Inverted.Value = inverted;
-
- for (double t = start_time; t <= start_time + duration; t += 100)
- {
- var note1 = new Note { StartTime = t, Column = 0 };
- var note2 = new Note { StartTime = t, Column = 3 };
-
- note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
- playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
- }
-
- var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
- var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
-
- holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
- playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
new file mode 100644
index 0000000000..4fdfac93b7
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
@@ -0,0 +1,168 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.UI.Scrolling;
+using osu.Game.Tests.Visual;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseNotes : OsuTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableNote),
+ typeof(DrawableHoldNote)
+ };
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.Both,
+ Direction = FillDirection.Horizontal,
+ Spacing = new Vector2(20),
+ Children = new[]
+ {
+ createNoteDisplay(ScrollingDirection.Down),
+ createNoteDisplay(ScrollingDirection.Up),
+ createHoldNoteDisplay(ScrollingDirection.Down),
+ createHoldNoteDisplay(ScrollingDirection.Up),
+ }
+ };
+ }
+
+ private Drawable createNoteDisplay(ScrollingDirection direction)
+ {
+ var note = new Note { StartTime = 999999999 };
+ note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ return new ScrollingTestContainer(direction)
+ {
+ AutoSizeAxes = Axes.Both,
+ Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
+ {
+ Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
+ }
+ };
+ }
+
+ private Drawable createHoldNoteDisplay(ScrollingDirection direction)
+ {
+ var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
+ note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ return new ScrollingTestContainer(direction)
+ {
+ AutoSizeAxes = Axes.Both,
+ Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
+ {
+ Child = new DrawableHoldNote(note, ManiaAction.Key1)
+ {
+ RelativeSizeAxes = Axes.Both,
+ AccentColour = Color4.OrangeRed,
+ }
+ }
+ };
+ }
+
+ private class NoteContainer : Container
+ {
+ private readonly Container content;
+ protected override Container Content => content;
+
+ private readonly ScrollingDirection direction;
+
+ public NoteContainer(ScrollingDirection direction, string description)
+ {
+ this.direction = direction;
+ AutoSizeAxes = Axes.Both;
+
+ InternalChild = new FillFlowContainer
+ {
+ AutoSizeAxes = Axes.Both,
+ Spacing = new Vector2(0, 10),
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ new Container
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ Width = 45,
+ Height = 100,
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ RelativeSizeAxes = Axes.Both,
+ Width = 1.25f,
+ Colour = Color4.Black.Opacity(0.5f)
+ },
+ content = new Container { RelativeSizeAxes = Axes.Both }
+ }
+ },
+ new SpriteText
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ TextSize = 14,
+ Text = description
+ }
+ }
+ };
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ foreach (var obj in content.OfType())
+ {
+ if (!(obj.HitObject is IHasEndTime endTime))
+ continue;
+
+ if (!obj.HasNestedHitObjects)
+ continue;
+
+ foreach (var nested in obj.NestedHitObjects)
+ {
+ double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
+ switch (direction)
+ {
+ case ScrollingDirection.Up:
+ nested.Y = (float)(finalPosition * content.DrawHeight);
+ break;
+ case ScrollingDirection.Down:
+ nested.Y = (float)(-finalPosition * content.DrawHeight);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
new file mode 100644
index 0000000000..9aff853ffd
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
@@ -0,0 +1,121 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseStage : ManiaInputTestCase
+ {
+ private const int columns = 4;
+
+ private readonly List stages = new List();
+
+ public TestCaseStage()
+ : base(columns)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Spacing = new Vector2(20, 0),
+ Children = new[]
+ {
+ createStage(ScrollingDirection.Up, ManiaAction.Key1),
+ createStage(ScrollingDirection.Down, ManiaAction.Key3)
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ AddStep("note", createNote);
+ AddStep("hold note", createHoldNote);
+ AddStep("minor bar line", () => createBarLine(false));
+ AddStep("major bar line", () => createBarLine(true));
+ }
+
+ private void createNote()
+ {
+ foreach (var stage in stages)
+ {
+ for (int i = 0; i < stage.Columns.Count; i++)
+ {
+ var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
+ }
+ }
+ }
+
+ private void createHoldNote()
+ {
+ foreach (var stage in stages)
+ {
+ for (int i = 0; i < stage.Columns.Count; i++)
+ {
+ var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
+ }
+ }
+ }
+
+ private void createBarLine(bool major)
+ {
+ foreach (var stage in stages)
+ {
+ var obj = new BarLine
+ {
+ StartTime = Time.Current + 2000,
+ ControlPoint = new TimingControlPoint(),
+ BeatIndex = major ? 0 : 1
+ };
+
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(obj);
+ }
+ }
+
+ private Drawable createStage(ScrollingDirection direction, ManiaAction action)
+ {
+ var specialAction = ManiaAction.Special1;
+
+ var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
+ stages.Add(stage);
+
+ return new ScrollingTestContainer(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Y,
+ AutoSizeAxes = Axes.X,
+ Child = stage
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
index f60958d581..c6fa465a0f 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
@@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
- bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
+ bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
index d9e360081d..3e9c9feba1 100644
--- a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
+++ b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
@@ -4,6 +4,7 @@
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
+using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
@@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
+ Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
@@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public enum ManiaSetting
{
- ScrollTime
+ ScrollTime,
+ ScrollDirection
}
}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs
new file mode 100644
index 0000000000..c7f6890b93
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs
@@ -0,0 +1,18 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Mania.Difficulty
+{
+ public class ManiaDifficultyAttributes : DifficultyAttributes
+ {
+ public double GreatHitWindow;
+
+ public ManiaDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
index 5fa113224d..7b4d4b12ed 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
@@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new ManiaDifficultyAttributes(mods, 0);
+
var difficultyHitObjects = new List();
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
@@ -50,9 +53,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
+
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
- return new DifficultyAttributes(mods, starRating);
+ return new ManiaDifficultyAttributes(mods, starRating)
+ {
+ // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
+ };
}
private bool calculateStrainValues(List objects, double timeRate)
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
index b6089b830b..1f26bda1b2 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
@@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
+ protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
+
private Mod[] mods;
// Score after being scaled by non-difficulty-increasing mods
@@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeAccuracyValue(double strainValue)
{
- // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- if (hitWindowGreat <= 0)
+ if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
+ double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
* strainValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index ac5fbfdde0..3d58e63da5 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
+using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
+ public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
+
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
new file mode 100644
index 0000000000..54a7bf954d
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
@@ -0,0 +1,34 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Overlays.Settings;
+using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.Mania.UI;
+
+namespace osu.Game.Rulesets.Mania
+{
+ public class ManiaSettingsSubsection : RulesetSettingsSubsection
+ {
+ protected override string Header => "osu!mania";
+
+ public ManiaSettingsSubsection(ManiaRuleset ruleset)
+ : base(ruleset)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(ManiaConfigManager config)
+ {
+ Children = new Drawable[]
+ {
+ new SettingsEnumDropdown
+ {
+ LabelText = "Scrolling direction",
+ Bindable = config.GetBindable(ManiaSetting.ScrollDirection)
+ }
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index e008fa952e..ce0276f759 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(tail);
}
+ protected override void OnDirectionChanged(ScrollingDirection direction)
+ {
+ base.OnDirectionChanged(direction);
+
+ bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ }
+
public override Color4 AccentColour
{
get { return base.AccentColour; }
@@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
- bodyPiece.Y = head.Height / 2;
+ bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index fbf1ee8460..1271fae0c1 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -1,8 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Graphics;
+using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -16,18 +20,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public new TObject HitObject;
+ protected readonly IBindable Direction = new Bindable();
+
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
- Anchor = Anchor.TopCentre;
- Origin = Anchor.TopCentre;
-
HitObject = hitObject;
if (action != null)
Action = action.Value;
}
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Direction.BindTo(scrollingInfo.Direction);
+ Direction.BindValueChanged(OnDirectionChanged, true);
+ }
+
+ protected virtual void OnDirectionChanged(ScrollingDirection direction)
+ {
+ Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
+ }
+
protected override void UpdateState(ArmedState state)
{
switch (state)
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 3de0a9c5cc..fb4aa74ad1 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
- InternalChildren = new Drawable[]
- {
- headPiece = new NotePiece
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre
- }
- };
+ InternalChild = headPiece = new NotePiece();
+ }
+
+ protected override void OnDirectionChanged(ScrollingDirection direction)
+ {
+ base.OnDirectionChanged(direction);
+
+ headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
public override Color4 AccentColour
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
index 9ebeb91e0c..2c74f5b168 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
@@ -1,12 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
@@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
+ private readonly IBindable direction = new Bindable();
+
private readonly Box colouredBox;
public NotePiece()
@@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
},
colouredBox = new Box
{
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
@@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
};
}
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
+ }, true);
+ }
+
private Color4 accentColour;
public Color4 AccentColour
{
diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs
index c71db745e0..29eeb1cab5 100644
--- a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs
@@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
- public override List GetPendingStates() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
+ public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index 9c1830e642..e731ce9195 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -1,50 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using OpenTK;
using OpenTK.Graphics;
-using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
-using System;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class Column : ScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
+ public class Column : ManiaScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
{
- private const float key_icon_size = 10;
- private const float key_icon_corner_radius = 3;
- private const float key_icon_border_radius = 2;
-
- private const float hit_target_height = 10;
- private const float hit_target_bar_height = 2;
-
private const float column_width = 45;
private const float special_column_width = 70;
- public ManiaAction Action;
+ private ManiaAction action;
- private readonly Box background;
- private readonly Box backgroundOverlay;
- private readonly Container hitTargetBar;
- private readonly Container keyIcon;
+ public ManiaAction Action
+ {
+ get => action;
+ set
+ {
+ if (action == value)
+ return;
+ action = value;
+
+ background.Action = value;
+ keyArea.Action = value;
+ }
+ }
+
+ private readonly ColumnBackground background;
+ private readonly ColumnKeyArea keyArea;
+ private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
- protected override Container Content => content;
- private readonly Container content;
+ protected override Container Content => hitObjectArea;
- public Column()
- : base(ScrollingDirection.Up)
+ public Column(ScrollingDirection direction)
+ : base(direction)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
@@ -52,71 +53,21 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true;
CornerRadius = 5;
- InternalChildren = new Drawable[]
+ background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
+
+ Container hitTargetContainer;
+
+ InternalChildren = new[]
{
- background = new Box
- {
- Name = "Background",
- RelativeSizeAxes = Axes.Both,
- Alpha = 0.3f
- },
- backgroundOverlay = new Box
- {
- Name = "Background Gradient Overlay",
- RelativeSizeAxes = Axes.Both,
- Height = 0.5f,
- Anchor = Anchor.TopLeft,
- Origin = Anchor.TopLeft,
- Blending = BlendingMode.Additive,
- Alpha = 0
- },
- new Container
+ // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
+ background.CreateProxy(),
+ hitTargetContainer = new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
Children = new Drawable[]
{
- new Container
- {
- Name = "Hit target",
- RelativeSizeAxes = Axes.X,
- Height = hit_target_height,
- Children = new Drawable[]
- {
- new Box
- {
- Name = "Background",
- RelativeSizeAxes = Axes.Both,
- Colour = Color4.Black
- },
- hitTargetBar = new Container
- {
- Name = "Bar",
- RelativeSizeAxes = Axes.X,
- Height = hit_target_bar_height,
- Masking = true,
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both
- }
- }
- }
- }
- },
- content = new Container
- {
- Name = "Hit objects",
- RelativeSizeAxes = Axes.Both,
- },
- // For column lighting, we need to capture input events before the notes
- new InputTarget
- {
- Pressed = onPressed,
- Released = onReleased
- },
+ hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
explosionContainer = new Container
{
Name = "Hit explosions",
@@ -124,46 +75,27 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
- new Container
+ keyArea = new ColumnKeyArea
{
- Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
- Children = new Drawable[]
- {
- new Box
- {
- Name = "Key gradient",
- RelativeSizeAxes = Axes.Both,
- Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
- Alpha = 0.5f
- },
- keyIcon = new Container
- {
- Name = "Key icon",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Size = new Vector2(key_icon_size),
- Masking = true,
- CornerRadius = key_icon_corner_radius,
- BorderThickness = 2,
- BorderColour = Color4.White, // Not true
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 0,
- AlwaysPresent = true
- }
- }
- }
- }
},
+ background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
+
+ Direction.BindValueChanged(d =>
+ {
+ hitTargetContainer.Padding = new MarginPadding
+ {
+ Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
+ Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
+ };
+
+ keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ }, true);
}
public override Axes RelativeSizeAxes => Axes.Y;
@@ -192,22 +124,9 @@ namespace osu.Game.Rulesets.Mania.UI
return;
accentColour = value;
- background.Colour = accentColour;
- backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
-
- hitTargetBar.EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
-
- keyIcon.EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
+ background.AccentColour = value;
+ keyArea.AccentColour = value;
+ hitObjectArea.AccentColour = value;
}
}
@@ -228,48 +147,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
- explosionContainer.Add(new HitExplosion(judgedObject));
- }
-
- private bool onPressed(ManiaAction action)
- {
- if (action == Action)
+ explosionContainer.Add(new HitExplosion(judgedObject)
{
- backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
- keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
- }
-
- return false;
- }
-
- private bool onReleased(ManiaAction action)
- {
- if (action == Action)
- {
- backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
- keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
- }
-
- return false;
- }
-
- ///
- /// This is a simple container which delegates various input events that have to be captured before the notes.
- ///
- private class InputTarget : Container, IKeyBindingHandler
- {
- public Func Pressed;
- public Func Released;
-
- public InputTarget()
- {
- RelativeSizeAxes = Axes.Both;
- AlwaysPresent = true;
- Alpha = 0;
- }
-
- public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
- public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
+ Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
+ });
}
public bool OnPressed(ManiaAction action)
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
new file mode 100644
index 0000000000..9b744bd254
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
@@ -0,0 +1,106 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Colour;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Bindings;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnBackground : CompositeDrawable, IKeyBindingHandler, IHasAccentColour
+ {
+ public ManiaAction Action;
+
+ private Box background;
+ private Box backgroundOverlay;
+
+ private readonly IBindable direction = new Bindable();
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ InternalChildren = new[]
+ {
+ background = new Box
+ {
+ Name = "Background",
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.3f
+ },
+ backgroundOverlay = new Box
+ {
+ Name = "Background Gradient Overlay",
+ RelativeSizeAxes = Axes.Both,
+ Height = 0.5f,
+ Blending = BlendingMode.Additive,
+ Alpha = 0
+ }
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ updateColours();
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ background.Colour = AccentColour;
+
+ var brightPoint = AccentColour.Opacity(0.6f);
+ var dimPoint = AccentColour.Opacity(0);
+
+ backgroundOverlay.Colour = ColourInfo.GradientVertical(
+ direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
+ direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
+ }
+
+ public bool OnPressed(ManiaAction action)
+ {
+ if (action == Action)
+ backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
+ return false;
+ }
+
+ public bool OnReleased(ManiaAction action)
+ {
+ if (action == Action)
+ backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
new file mode 100644
index 0000000000..b5dfb0949a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
@@ -0,0 +1,99 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnHitObjectArea : Container, IHasAccentColour
+ {
+ private const float hit_target_height = 10;
+ private const float hit_target_bar_height = 2;
+
+ private Container content;
+ protected override Container Content => content;
+
+ private readonly IBindable direction = new Bindable();
+
+ private Container hitTargetLine;
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Drawable hitTargetBar;
+
+ InternalChildren = new[]
+ {
+ hitTargetBar = new Box
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_height,
+ Colour = Color4.Black
+ },
+ hitTargetLine = new Container
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_bar_height,
+ Masking = true,
+ Child = new Box { RelativeSizeAxes = Axes.Both }
+ },
+ content = new Container
+ {
+ Name = "Hit objects",
+ RelativeSizeAxes = Axes.Both,
+ },
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+
+ hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
+ hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ hitTargetLine.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
new file mode 100644
index 0000000000..4ce1614310
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
@@ -0,0 +1,122 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Colour;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Bindings;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler, IHasAccentColour
+ {
+ private const float key_icon_size = 10;
+ private const float key_icon_corner_radius = 3;
+
+ public ManiaAction Action;
+
+ private readonly IBindable direction = new Bindable();
+
+ private Container keyIcon;
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Drawable gradient;
+
+ InternalChildren = new[]
+ {
+ gradient = new Box
+ {
+ Name = "Key gradient",
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.5f
+ },
+ keyIcon = new Container
+ {
+ Name = "Key icon",
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Size = new Vector2(key_icon_size),
+ Masking = true,
+ CornerRadius = key_icon_corner_radius,
+ BorderThickness = 2,
+ BorderColour = Color4.White, // Not true
+ Children = new[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0,
+ AlwaysPresent = true
+ }
+ }
+ }
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ gradient.Colour = ColourInfo.GradientVertical(
+ direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
+ direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ keyIcon.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
+
+ public bool OnPressed(ManiaAction action)
+ {
+ if (action == Action)
+ keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
+ return false;
+ }
+
+ public bool OnReleased(ManiaAction action)
+ {
+ if (action == Action)
+ keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
index bf8db63137..c74745868a 100644
--- a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
+++ b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
@@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isTick = judgedObject is DrawableHoldNoteTick;
- Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
diff --git a/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs b/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
new file mode 100644
index 0000000000..ee65e9f1a5
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
@@ -0,0 +1,17 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public interface IScrollingInfo
+ {
+ ///
+ /// The direction s should scroll in.
+ ///
+ IBindable Direction { get; }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index 4b936fc7f9..2f8ad7b17e 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -8,7 +8,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
@@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class ManiaPlayfield : ScrollingPlayfield
+ public class ManiaPlayfield : ManiaScrollingPlayfield
{
- ///
- /// Whether this playfield should be inverted. This flips everything inside the playfield.
- ///
- public readonly Bindable Inverted = new Bindable(true);
-
public List Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List stages = new List();
- public ManiaPlayfield(List stageDefinitions)
- : base(ScrollingDirection.Up)
+ public ManiaPlayfield(ScrollingDirection direction, List stageDefinitions)
+ : base(direction)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
- Inverted.Value = true;
-
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
{
@@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
- var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
+ var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
- newStage.Inverted.BindTo(Inverted);
playfieldGrid.Content[0][i] = newStage;
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
index a3145d6035..fa6fba0cd8 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable BarLines;
+ private readonly Bindable configDirection = new Bindable();
+ private ScrollingInfo scrollingInfo;
+
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@@ -65,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
- private void load()
+ private void load(ManiaConfigManager config)
{
BarLines.ForEach(Playfield.Add);
+
+ config.BindWith(ManiaSetting.ScrollDirection, configDirection);
+ configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
- protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
+ private DependencyContainer dependencies;
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(scrollingInfo = new ScrollingInfo());
+ return dependencies;
+ }
+
+ protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -100,5 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
+
+ private class ScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
new file mode 100644
index 0000000000..0fc9c1920a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
@@ -0,0 +1,13 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public enum ManiaScrollingDirection
+ {
+ Up = ScrollingDirection.Up,
+ Down = ScrollingDirection.Down
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
new file mode 100644
index 0000000000..f1ff0665cd
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
@@ -0,0 +1,26 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public class ManiaScrollingPlayfield : ScrollingPlayfield
+ {
+ private readonly IBindable direction = new Bindable();
+
+ public ManiaScrollingPlayfield(ScrollingDirection direction)
+ : base(direction)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction => Direction.Value = direction, true);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
index cb93613c7d..7b68582944 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
///
/// A collection of s.
///
- internal class ManiaStage : ScrollingPlayfield
+ internal class ManiaStage : ManiaScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
- ///
- /// Whether this playfield should be inverted. This flips everything inside the playfield.
- ///
- public readonly Bindable Inverted = new Bindable(true);
-
public IReadOnlyList Columns => columnFlow.Children;
private readonly FillFlowContainer columnFlow;
- protected override Container Content => content;
- private readonly Container content;
+ protected override Container Content => barLineContainer;
+ private readonly Container barLineContainer;
public Container Judgements => judgements;
private readonly JudgementContainer judgements;
@@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
- public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
- : base(ScrollingDirection.Up)
+ public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
+ : base(direction)
{
this.firstColumnIndex = firstColumnIndex;
@@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
- Child = content = new Container
+ Child = barLineContainer = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
- Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new JudgementContainer
@@ -131,7 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
- var column = new Column
+ var column = new Column(direction)
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
@@ -140,14 +133,14 @@ namespace osu.Game.Rulesets.Mania.UI
AddColumn(column);
}
- Inverted.ValueChanged += invertedChanged;
- Inverted.TriggerChange();
- }
-
- private void invertedChanged(bool newValue)
- {
- Scale = new Vector2(1, newValue ? -1 : 1);
- Judgements.Scale = Scale;
+ Direction.BindValueChanged(d =>
+ {
+ barLineContainer.Padding = new MarginPadding
+ {
+ Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
+ Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
+ };
+ }, true);
}
public void AddColumn(Column c)
@@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
- content.Width = columnFlow.Width;
+ barLineContainer.Width = columnFlow.Width;
}
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
index 386ae5eb05..3fa039d946 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
@@ -8,17 +8,19 @@ using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
-using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
- internal class OsuBeatmapConversionTest : BeatmapConversionTest
+ [TestFixture]
+ public class OsuBeatmapConversionTest : BeatmapConversionTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase("basic")]
[TestCase("colinear-perfect-curve")]
+ [TestCase("slider-ticks")]
public new void Test(string name)
{
base.Test(name);
@@ -26,24 +28,30 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override IEnumerable CreateConvertValue(HitObject hitObject)
{
- var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
- var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
-
- yield return new ConvertValue
+ switch (hitObject)
{
- StartTime = hitObject.StartTime,
- EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
- StartX = startPosition.X,
- StartY = startPosition.Y,
- EndX = endPosition.X,
- EndY = endPosition.Y
+ case Slider slider:
+ foreach (var nested in slider.NestedHitObjects)
+ yield return createConvertValue(nested);
+ break;
+ default:
+ yield return createConvertValue(hitObject);
+ break;
+ }
+
+ ConvertValue createConvertValue(HitObject obj) => new ConvertValue
+ {
+ StartTime = obj.StartTime,
+ EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
+ X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
+ Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
};
}
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
- internal struct ConvertValue : IEquatable
+ public struct ConvertValue : IEquatable
{
///
/// A sane value to account for osu!stable using ints everwhere.
@@ -52,17 +60,13 @@ namespace osu.Game.Rulesets.Osu.Tests
public double StartTime;
public double EndTime;
- public float StartX;
- public float StartY;
- public float EndX;
- public float EndY;
+ public float X;
+ public float Y;
public bool Equals(ConvertValue other)
- => Precision.AlmostEquals(StartTime, other.StartTime)
+ => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
- && Precision.AlmostEquals(StartX, other.StartX)
- && Precision.AlmostEquals(StartY, other.StartY, conversion_lenience)
- && Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
- && Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
+ && Precision.AlmostEquals(X, other.X, conversion_lenience)
+ && Precision.AlmostEquals(Y, other.Y, conversion_lenience);
}
}
diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
index 80eb808f6e..405493cde4 100644
--- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
@@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
var endTimeData = original as IHasEndTime;
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
+ var legacyOffset = original as IHasLegacyLastTickOffset;
if (curveData != null)
{
@@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
- NewCombo = comboData?.NewCombo ?? false
+ NewCombo = comboData?.NewCombo ?? false,
+ LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
};
}
else if (endTimeData != null)
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
index 50a259ae55..2b42eed0c5 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
@@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public double AimStrain;
public double SpeedStrain;
+ public double ApproachRate;
+ public double OverallDifficulty;
+ public int MaxCombo;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index 400afbc043..62fafd8196 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new OsuDifficultyAttributes(mods, 0);
+
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast().ToList(), timeRate);
Skill[] skills =
{
@@ -58,10 +61,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
+ // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
+ double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
+
+ int maxCombo = beatmap.HitObjects.Count();
+ // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
+ maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1);
+
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
- SpeedStrain = speedRating
+ SpeedStrain = speedRating,
+ ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
+ OverallDifficulty = (80 - hitWindowGreat) / 6,
+ MaxCombo = maxCombo
};
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 3ab3cc879a..d4a60dd52f 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -22,16 +22,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private Mod[] mods;
- ///
- /// Approach rate adjusted by mods.
- ///
- private double realApproachRate;
-
- ///
- /// Overall difficulty adjusted by mods.
- ///
- private double realOverallDifficulty;
-
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@@ -63,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
- // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
-
- realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
- realOverallDifficulty = (80 - hitWindowGreat) / 6;
-
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@@ -94,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
- categoryRatings.Add("OD", realOverallDifficulty);
- categoryRatings.Add("AR", realApproachRate);
+ categoryRatings.Add("OD", Attributes.OverallDifficulty);
+ categoryRatings.Add("AR", Attributes.ApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
}
@@ -120,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
- if (realApproachRate > 10.33f)
- approachRateFactor += 0.45f * (realApproachRate - 10.33f);
- else if (realApproachRate < 8.0f)
+ if (Attributes.ApproachRate > 10.33f)
+ approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
+ else if (Attributes.ApproachRate < 8.0f)
{
// HD is worth more with lower ar!
if (mods.Any(h => h is OsuModHidden))
- approachRateFactor += 0.02f * (8.0f - realApproachRate);
+ approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
else
- approachRateFactor += 0.01f * (8.0f - realApproachRate);
+ approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
}
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
- aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
+ aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
if (mods.Any(h => h is OsuModFlashlight))
{
@@ -146,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
- aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
+ aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
@@ -172,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
- speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
+ speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return speedValue;
}
@@ -194,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
+ double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs
index 7f4407370f..2ebe5efd0f 100644
--- a/osu.Game.Rulesets.Osu/Objects/Slider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
@@ -45,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Objects
set { Curve.Distance = value; }
}
+ public double? LegacyLastTickOffset { get; set; }
+
///
/// The position of the cursor at the point of completion of this if it was hit
/// with as few movements as possible. This is set and used by difficulty calculation.
@@ -91,6 +94,9 @@ namespace osu.Game.Rulesets.Osu.Objects
createSliderEnds();
createTicks();
createRepeatPoints();
+
+ if (LegacyLastTickOffset != null)
+ TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
}
private void createSliderEnds()
diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs
index 324d0502c1..bb0bd891b3 100644
--- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs
+++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs
@@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
+using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
@@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
///
/// Constants (for spinners).
///
- protected static readonly Vector2 SPINNER_CENTRE = new Vector2(256, 192);
+ protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
protected const float SPIN_RADIUS = 50;
///
diff --git a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs
index f9e5bfa89b..2eed41d13f 100644
--- a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs
@@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
}
}
- public override List GetPendingStates()
+ public override List GetPendingInputs()
{
- return new List
+ return new List
{
+ new MousePositionAbsoluteInput
+ {
+ Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
+ },
new ReplayState
{
- Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
PressedActions = CurrentFrame.Actions
}
};
diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json
index b82fddbe79..491adc2b50 100644
--- a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json
+++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json
@@ -1,124 +1,256 @@
{
"Mappings": [{
- "StartTime": 500,
- "Objects": [{
- "StartTime": 500,
- "EndTime": 2500,
- "StartX": 96,
- "StartY": 192,
- "EndX": 96,
- "EndY": 192
- }]
- },
- {
- "StartTime": 3000,
- "Objects": [{
- "StartTime": 3000,
- "EndTime": 4000,
- "StartX": 256,
- "StartY": 192,
- "EndX": 256,
- "EndY": 192
- }]
- },
- {
- "StartTime": 4500,
- "Objects": [{
- "StartTime": 4500,
- "EndTime": 5500,
- "StartX": 256,
- "StartY": 192,
- "EndX": 256,
- "EndY": 192
- }]
- },
- {
- "StartTime": 6000,
- "Objects": [{
- "StartTime": 6000,
- "EndTime": 6500,
- "StartX": 256,
- "StartY": 192,
- "EndX": 256,
- "EndY": 192
- }]
- },
- {
- "StartTime": 7000,
- "Objects": [{
- "StartTime": 7000,
- "EndTime": 8000,
- "StartX": 256,
- "StartY": 128,
- "EndX": 256,
- "EndY": 128
- }]
- },
- {
- "StartTime": 8500,
- "Objects": [{
- "StartTime": 8500,
- "EndTime": 10999,
- "StartX": 32,
- "StartY": 192,
- "EndX": 508.166229,
- "EndY": 153.299271
- }]
- },
- {
- "StartTime": 11500,
- "Objects": [{
- "StartTime": 11500,
- "EndTime": 12000,
- "StartX": 256,
- "StartY": 192,
- "EndX": 256,
- "EndY": 192
- }]
- },
- {
- "StartTime": 12500,
- "Objects": [{
- "StartTime": 12500,
- "EndTime": 16500,
- "StartX": 512,
- "StartY": 320,
- "EndX": 291.1977,
- "EndY": 40.799427
- }]
- },
- {
- "StartTime": 17000,
- "Objects": [{
- "StartTime": 17000,
- "EndTime": 18000,
- "StartX": 256,
- "StartY": 256,
- "EndX": 256,
- "EndY": 256
- }]
- },
- {
- "StartTime": 18500,
- "Objects": [{
- "StartTime": 18500,
- "EndTime": 19450,
- "StartX": 256,
- "StartY": 192,
- "EndX": 256,
- "EndY": 192
- }]
- },
- {
- "StartTime": 19875,
- "Objects": [{
- "StartTime": 19875,
- "EndTime": 23874,
- "StartX": 216,
- "StartY": 231,
- "EndX": 408.720825,
- "EndY": 339.810455
- }]
- }
- ]
+ "StartTime": 500.0,
+ "Objects": [{
+ "StartTime": 500.0,
+ "EndTime": 500.0,
+ "X": 96.0,
+ "Y": 192.0
+ }, {
+ "StartTime": 1000.0,
+ "EndTime": 1000.0,
+ "X": 256.0,
+ "Y": 192.0
+ }, {
+ "StartTime": 1500.0,
+ "EndTime": 1500.0,
+ "X": 416.0,
+ "Y": 192.0
+ }, {
+ "StartTime": 2000.0,
+ "EndTime": 2000.0,
+ "X": 256.0,
+ "Y": 192.0
+ }, {
+ "StartTime": 2464.0,
+ "EndTime": 2464.0,
+ "X": 96.0,
+ "Y": 192.0
+ }]
+ }, {
+ "StartTime": 3000.0,
+ "Objects": [{
+ "StartTime": 3000.0,
+ "EndTime": 4000.0,
+ "X": 256.0,
+ "Y": 192.0
+ }]
+ }, {
+ "StartTime": 4500.0,
+ "Objects": [{
+ "StartTime": 4500.0,
+ "EndTime": 5500.0,
+ "X": 256.0,
+ "Y": 192.0
+ }]
+ }, {
+ "StartTime": 6000.0,
+ "Objects": [{
+ "StartTime": 6000.0,
+ "EndTime": 6500.0,
+ "X": 256.0,
+ "Y": 192.0
+ }]
+ }, {
+ "StartTime": 7000.0,
+ "Objects": [{
+ "StartTime": 7000.0,
+ "EndTime": 7000.0,
+ "X": 256.0,
+ "Y": 128.0
+ }, {
+ "StartTime": 7250.0,
+ "EndTime": 7250.0,
+ "X": 336.0,
+ "Y": 128.0
+ }, {
+ "StartTime": 7500.0,
+ "EndTime": 7500.0,
+ "X": 256.0,
+ "Y": 128.0
+ }, {
+ "StartTime": 7750.0,
+ "EndTime": 7750.0,
+ "X": 336.0,
+ "Y": 128.0
+ }, {
+ "StartTime": 7964.0,
+ "EndTime": 7964.0,
+ "X": 256.0,
+ "Y": 128.0
+ }]
+ }, {
+ "StartTime": 8500.0,
+ "Objects": [{
+ "StartTime": 8500.0,
+ "EndTime": 8500.0,
+ "X": 32.0,
+ "Y": 192.0
+ }, {
+ "StartTime": 9000.0,
+ "EndTime": 9000.0,
+ "X": 101.81015,
+ "Y": 326.4915
+ }, {
+ "StartTime": 9500.0,
+ "EndTime": 9500.0,
+ "X": 237.2304,
+ "Y": 276.282928
+ }, {
+ "StartTime": 10000.0,
+ "EndTime": 10000.0,
+ "X": 270.339874,
+ "Y": 121.1423
+ }, {
+ "StartTime": 10500.0,
+ "EndTime": 10500.0,
+ "X": 401.0588,
+ "Y": 49.1515045
+ }, {
+ "StartTime": 10964.0,
+ "EndTime": 10964.0,
+ "X": 508.166229,
+ "Y": 153.299271
+ }]
+ }, {
+ "StartTime": 11500.0,
+ "Objects": [{
+ "StartTime": 11500.0,
+ "EndTime": 12000.0,
+ "X": 256.0,
+ "Y": 192.0
+ }]
+ }, {
+ "StartTime": 12500.0,
+ "Objects": [{
+ "StartTime": 12500.0,
+ "EndTime": 12500.0,
+ "X": 512.0,
+ "Y": 320.0
+ }, {
+ "StartTime": 13000.0,
+ "EndTime": 13000.0,
+ "X": 353.235535,
+ "Y": 300.154449
+ }, {
+ "StartTime": 13500.0,
+ "EndTime": 13500.0,
+ "X": 194.471069,
+ "Y": 280.3089
+ }, {
+ "StartTime": 14000.0,
+ "EndTime": 14000.0,
+ "X": 35.7066345,
+ "Y": 260.463318
+ }, {
+ "StartTime": 14500.0,
+ "EndTime": 14500.0,
+ "X": 118.370323,
+ "Y": 219.009277
+ }, {
+ "StartTime": 15000.0,
+ "EndTime": 15000.0,
+ "X": 271.087128,
+ "Y": 171.285278
+ }, {
+ "StartTime": 15500.0,
+ "EndTime": 15500.0,
+ "X": 423.803925,
+ "Y": 123.561279
+ }, {
+ "StartTime": 16000.0,
+ "EndTime": 16000.0,
+ "X": 446.420532,
+ "Y": 79.60513
+ }, {
+ "StartTime": 16464.0,
+ "EndTime": 16464.0,
+ "X": 291.1977,
+ "Y": 40.799427
+ }]
+ }, {
+ "StartTime": 17000.0,
+ "Objects": [{
+ "StartTime": 17000.0,
+ "EndTime": 17000.0,
+ "X": 256.0,
+ "Y": 256.0
+ }, {
+ "StartTime": 17250.0,
+ "EndTime": 17250.0,
+ "X": 176.0,
+ "Y": 256.0
+ }, {
+ "StartTime": 17500.0,
+ "EndTime": 17500.0,
+ "X": 256.0,
+ "Y": 256.0
+ }, {
+ "StartTime": 17750.0,
+ "EndTime": 17750.0,
+ "X": 176.0,
+ "Y": 256.0
+ }, {
+ "StartTime": 17964.0,
+ "EndTime": 17964.0,
+ "X": 256.0,
+ "Y": 256.0
+ }]
+ }, {
+ "StartTime": 18500.0,
+ "Objects": [{
+ "StartTime": 18500.0,
+ "EndTime": 19450.0,
+ "X": 256.0,
+ "Y": 192.0
+ }]
+ }, {
+ "StartTime": 19875.0,
+ "Objects": [{
+ "StartTime": 19875.0,
+ "EndTime": 19875.0,
+ "X": 216.0,
+ "Y": 231.0
+ }, {
+ "StartTime": 20375.0,
+ "EndTime": 20375.0,
+ "X": 317.446747,
+ "Y": 171.345245
+ }, {
+ "StartTime": 20875.0,
+ "EndTime": 20875.0,
+ "X": 270.3294,
+ "Y": 310.4395
+ }, {
+ "StartTime": 21375.0,
+ "EndTime": 21375.0,
+ "X": 119.121056,
+ "Y": 322.8657
+ }, {
+ "StartTime": 21875.0,
+ "EndTime": 21875.0,
+ "X": 124.28746,
+ "Y": 165.224731
+ }, {
+ "StartTime": 22375.0,
+ "EndTime": 22375.0,
+ "X": 240.4715,
+ "Y": 62.65587
+ }, {
+ "StartTime": 22875.0,
+ "EndTime": 22875.0,
+ "X": 398.054047,
+ "Y": 39.064167
+ }, {
+ "StartTime": 23375.0,
+ "EndTime": 23375.0,
+ "X": 439.749878,
+ "Y": 183.668091
+ }, {
+ "StartTime": 23839.0,
+ "EndTime": 23839.0,
+ "X": 408.720825,
+ "Y": 339.810455
+ }]
+ }]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json
index 7fe038658c..96e4bf1637 100644
--- a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json
+++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json
@@ -1,13 +1,16 @@
{
- "Mappings": [{
- "StartTime": 118858,
- "Objects": [{
- "StartTime": 118858,
- "EndTime": 119088,
- "StartX": 219,
- "StartY": 215,
- "EndX": 239.6507,
- "EndY": 29.1437378
+ "Mappings": [{
+ "StartTime": 118858.0,
+ "Objects": [{
+ "StartTime": 118858.0,
+ "EndTime": 118858.0,
+ "X": 219.0,
+ "Y": 215.0
+ }, {
+ "StartTime": 119052.0,
+ "EndTime": 119052.0,
+ "X": 239.6507,
+ "Y": 29.1437378
+ }]
}]
- }]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json
new file mode 100644
index 0000000000..9c049c7cd6
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json
@@ -0,0 +1,331 @@
+{
+ "Mappings": [{
+ "StartTime": 500.0,
+ "Objects": [{
+ "StartTime": 500.0,
+ "EndTime": 500.0,
+ "X": 96.0,
+ "Y": 192.0
+ }, {
+ "StartTime": 624.0,
+ "EndTime": 624.0,
+ "X": 105.921242,
+ "Y": 192.0
+ }, {
+ "StartTime": 749.0,
+ "EndTime": 749.0,
+ "X": 115.922493,
+ "Y": 192.0
+ }, {
+ "StartTime": 874.0,
+ "EndTime": 874.0,
+ "X": 125.923737,
+ "Y": 192.0
+ }, {
+ "StartTime": 999.0,
+ "EndTime": 999.0,
+ "X": 135.924988,
+ "Y": 192.0
+ }, {
+ "StartTime": 1124.0,
+ "EndTime": 1124.0,
+ "X": 145.926239,
+ "Y": 192.0
+ }, {
+ "StartTime": 1249.0,
+ "EndTime": 1249.0,
+ "X": 155.92749,
+ "Y": 192.0
+ }, {
+ "StartTime": 1374.0,
+ "EndTime": 1374.0,
+ "X": 165.928741,
+ "Y": 192.0
+ }, {
+ "StartTime": 1499.0,
+ "EndTime": 1499.0,
+ "X": 175.93,
+ "Y": 192.0
+ }, {
+ "StartTime": 1624.0,
+ "EndTime": 1624.0,
+ "X": 185.931244,
+ "Y": 192.0
+ }, {
+ "StartTime": 1749.0,
+ "EndTime": 1749.0,
+ "X": 195.9325,
+ "Y": 192.0
+ }, {
+ "StartTime": 1874.0,
+ "EndTime": 1874.0,
+ "X": 205.933746,
+ "Y": 192.0
+ }, {
+ "StartTime": 1999.0,
+ "EndTime": 1999.0,
+ "X": 215.935,
+ "Y": 192.0
+ }, {
+ "StartTime": 2124.0,
+ "EndTime": 2124.0,
+ "X": 225.936234,
+ "Y": 192.0
+ }, {
+ "StartTime": 2249.0,
+ "EndTime": 2249.0,
+ "X": 235.9375,
+ "Y": 192.0
+ }, {
+ "StartTime": 2374.0,
+ "EndTime": 2374.0,
+ "X": 245.938751,
+ "Y": 192.0
+ }, {
+ "StartTime": 2499.0,
+ "EndTime": 2499.0,
+ "X": 255.94,
+ "Y": 192.0
+ }, {
+ "StartTime": 2624.0,
+ "EndTime": 2624.0,
+ "X": 265.941223,
+ "Y": 192.0
+ }, {
+ "StartTime": 2749.0,
+ "EndTime": 2749.0,
+ "X": 275.9425,
+ "Y": 192.0
+ }, {
+ "StartTime": 2874.0,
+ "EndTime": 2874.0,
+ "X": 285.943756,
+ "Y": 192.0
+ }, {
+ "StartTime": 2999.0,
+ "EndTime": 2999.0,
+ "X": 295.945,
+ "Y": 192.0
+ }, {
+ "StartTime": 3124.0,
+ "EndTime": 3124.0,
+ "X": 305.946259,
+ "Y": 192.0
+ }, {
+ "StartTime": 3249.0,
+ "EndTime": 3249.0,
+ "X": 315.9475,
+ "Y": 192.0
+ }, {
+ "StartTime": 3374.0,
+ "EndTime": 3374.0,
+ "X": 325.94873,
+ "Y": 192.0
+ }, {
+ "StartTime": 3499.0,
+ "EndTime": 3499.0,
+ "X": 335.949982,
+ "Y": 192.0
+ }, {
+ "StartTime": 3624.0,
+ "EndTime": 3624.0,
+ "X": 345.951233,
+ "Y": 192.0
+ }, {
+ "StartTime": 3749.0,
+ "EndTime": 3749.0,
+ "X": 355.952484,
+ "Y": 192.0
+ }, {
+ "StartTime": 3874.0,
+ "EndTime": 3874.0,
+ "X": 365.953766,
+ "Y": 192.0
+ }, {
+ "StartTime": 3999.0,
+ "EndTime": 3999.0,
+ "X": 375.955,
+ "Y": 192.0
+ }, {
+ "StartTime": 4124.0,
+ "EndTime": 4124.0,
+ "X": 385.956238,
+ "Y": 192.0
+ }, {
+ "StartTime": 4249.0,
+ "EndTime": 4249.0,
+ "X": 395.9575,
+ "Y": 192.0
+ }, {
+ "StartTime": 4374.0,
+ "EndTime": 4374.0,
+ "X": 405.95874,
+ "Y": 192.0
+ }, {
+ "StartTime": 4499.0,
+ "EndTime": 4499.0,
+ "X": 415.960022,
+ "Y": 192.0
+ }, {
+ "StartTime": 4624.0,
+ "EndTime": 4624.0,
+ "X": 406.038757,
+ "Y": 192.0
+ }, {
+ "StartTime": 4749.0,
+ "EndTime": 4749.0,
+ "X": 396.0375,
+ "Y": 192.0
+ }, {
+ "StartTime": 4874.0,
+ "EndTime": 4874.0,
+ "X": 386.036255,
+ "Y": 192.0
+ }, {
+ "StartTime": 4999.0,
+ "EndTime": 4999.0,
+ "X": 376.035034,
+ "Y": 192.0
+ }, {
+ "StartTime": 5124.0,
+ "EndTime": 5124.0,
+ "X": 366.033752,
+ "Y": 192.0
+ }, {
+ "StartTime": 5249.0,
+ "EndTime": 5249.0,
+ "X": 356.0325,
+ "Y": 192.0
+ }, {
+ "StartTime": 5374.0,
+ "EndTime": 5374.0,
+ "X": 346.03125,
+ "Y": 192.0
+ }, {
+ "StartTime": 5499.0,
+ "EndTime": 5499.0,
+ "X": 336.030029,
+ "Y": 192.0
+ }, {
+ "StartTime": 5624.0,
+ "EndTime": 5624.0,
+ "X": 326.028748,
+ "Y": 192.0
+ }, {
+ "StartTime": 5749.0,
+ "EndTime": 5749.0,
+ "X": 316.0275,
+ "Y": 192.0
+ }, {
+ "StartTime": 5874.0,
+ "EndTime": 5874.0,
+ "X": 306.026245,
+ "Y": 192.0
+ }, {
+ "StartTime": 5999.0,
+ "EndTime": 5999.0,
+ "X": 296.025,
+ "Y": 192.0
+ }, {
+ "StartTime": 6124.0,
+ "EndTime": 6124.0,
+ "X": 286.023773,
+ "Y": 192.0
+ }, {
+ "StartTime": 6249.0,
+ "EndTime": 6249.0,
+ "X": 276.022522,
+ "Y": 192.0
+ }, {
+ "StartTime": 6374.0,
+ "EndTime": 6374.0,
+ "X": 266.02124,
+ "Y": 192.0
+ }, {
+ "StartTime": 6499.0,
+ "EndTime": 6499.0,
+ "X": 256.02,
+ "Y": 192.0
+ }, {
+ "StartTime": 6624.0,
+ "EndTime": 6624.0,
+ "X": 246.018768,
+ "Y": 192.0
+ }, {
+ "StartTime": 6749.0,
+ "EndTime": 6749.0,
+ "X": 236.017517,
+ "Y": 192.0
+ }, {
+ "StartTime": 6874.0,
+ "EndTime": 6874.0,
+ "X": 226.016251,
+ "Y": 192.0
+ }, {
+ "StartTime": 6999.0,
+ "EndTime": 6999.0,
+ "X": 216.014984,
+ "Y": 192.0
+ }, {
+ "StartTime": 7124.0,
+ "EndTime": 7124.0,
+ "X": 206.013733,
+ "Y": 192.0
+ }, {
+ "StartTime": 7249.0,
+ "EndTime": 7249.0,
+ "X": 196.012512,
+ "Y": 192.0
+ }, {
+ "StartTime": 7374.0,
+ "EndTime": 7374.0,
+ "X": 186.011261,
+ "Y": 192.0
+ }, {
+ "StartTime": 7499.0,
+ "EndTime": 7499.0,
+ "X": 176.01,
+ "Y": 192.0
+ }, {
+ "StartTime": 7624.0,
+ "EndTime": 7624.0,
+ "X": 166.008728,
+ "Y": 192.0
+ }, {
+ "StartTime": 7749.0,
+ "EndTime": 7749.0,
+ "X": 156.0075,
+ "Y": 192.0
+ }, {
+ "StartTime": 7874.0,
+ "EndTime": 7874.0,
+ "X": 146.006256,
+ "Y": 192.0
+ }, {
+ "StartTime": 7999.0,
+ "EndTime": 7999.0,
+ "X": 136.005,
+ "Y": 192.0
+ }, {
+ "StartTime": 8124.0,
+ "EndTime": 8124.0,
+ "X": 126.003738,
+ "Y": 192.0
+ }, {
+ "StartTime": 8249.0,
+ "EndTime": 8249.0,
+ "X": 116.002518,
+ "Y": 192.0
+ }, {
+ "StartTime": 8374.0,
+ "EndTime": 8374.0,
+ "X": 106.001259,
+ "Y": 192.0
+ }, {
+ "StartTime": 8463.0,
+ "EndTime": 8463.0,
+ "X": 96.0,
+ "Y": 192.0
+ }]
+ }]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks.osu b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks.osu
new file mode 100644
index 0000000000..fd835efbc8
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks.osu
@@ -0,0 +1,20 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.7
+
+[Difficulty]
+HPDrainRate:6
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8.3
+SliderMultiplier:0.400000005960464
+SliderTickRate:4
+
+[TimingPoints]
+500,500,4,2,1,50,1,0
+13426,-100,4,3,1,45,0,0
+14884,-100,4,2,1,50,0,0
+
+[HitObjects]
+96,192,500,6,0,L|416:192,2,320.000004768372
diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs
index 11586e340b..db8480c742 100644
--- a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs
@@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
- internal class TaikoBeatmapConversionTest : BeatmapConversionTest
+ [TestFixture]
+ public class TaikoBeatmapConversionTest : BeatmapConversionTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
@@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
- internal struct ConvertValue : IEquatable
+ public struct ConvertValue : IEquatable
{
///
/// A sane value to account for osu!stable using ints everwhere.
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs
new file mode 100644
index 0000000000..d18d03b1db
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs
@@ -0,0 +1,19 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Taiko.Difficulty
+{
+ public class TaikoDifficultyAttributes : DifficultyAttributes
+ {
+ public double GreatHitWindow;
+ public int MaxCombo;
+
+ public TaikoDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
index 473c205293..8b527c2c82 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new TaikoDifficultyAttributes(mods, 0);
+
var difficultyHitObjects = new List();
foreach (var hitObject in beatmap.HitObjects)
@@ -47,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
- return new DifficultyAttributes(mods, starRating);
+ return new TaikoDifficultyAttributes(mods, starRating)
+ {
+ // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
+ MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
+ };
}
private bool calculateStrainValues(List objects, double timeRate)
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
index 53cfb4fd0f..f530b6725c 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
@@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoPerformanceCalculator : PerformanceCalculator
{
- private readonly int beatmapMaxCombo;
+ protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int countGreat;
@@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
- beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary categoryDifficulty = null)
@@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
strainValue *= Math.Pow(0.985, countMiss);
// Combo scaling
- if (beatmapMaxCombo > 0)
- strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
+ if (Attributes.MaxCombo > 0)
+ strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
if (mods.Any(m => m is ModHidden))
strainValue *= 1.025;
@@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
- // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- if (hitWindowGreat <= 0)
+ if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
+ double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
new file mode 100644
index 0000000000..608f1f9be2
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
@@ -0,0 +1,26 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Taiko.Judgements
+{
+ public class TaikoIntermediateSwellJudgement : TaikoJudgement
+ {
+ public override HitResult MaxResult => HitResult.Perfect;
+
+ public override bool AffectsCombo => false;
+
+ public TaikoIntermediateSwellJudgement()
+ {
+ Final = false;
+ }
+
+ ///
+ /// Computes the numeric result value for the combo portion of the score.
+ ///
+ /// The result to compute the value for.
+ /// The numeric result value.
+ protected override int NumericResultFor(HitResult result) => 0;
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index 519b56a3ed..bb9cd02b14 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
+ SecondHitAllowed = false;
+ validKeyPressed = false;
+
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
@@ -95,8 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
- if (X >= -0.05f)
- ProxyContent();
+ ProxyContent();
var flash = circlePiece?.FlashBox;
if (flash != null)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
index c416d50062..b431d35e16 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
@@ -46,6 +47,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
}
+ protected override void UpdateState(ArmedState state)
+ {
+ base.UpdateState(state);
+
+ switch (state)
+ {
+ case ArmedState.Idle:
+ firstHitTime = 0;
+ firstKeyHeld = false;
+ break;
+ }
+ }
+
public override bool OnReleased(TaikoAction action)
{
if (action == firstHitAction)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
index df36a475d6..408b37e377 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -20,6 +19,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject
{
+ ///
+ /// A judgement is only displayed when the user has complete the swell (either a hit or miss).
+ ///
+ public override bool DisplayJudgement => AllJudged;
+
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
@@ -29,11 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
- ///
- /// The amount of times the user has hit this swell.
- ///
- private int userHits;
-
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
@@ -129,9 +128,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
if (userTriggered)
{
- userHits++;
+ AddJudgement(new TaikoIntermediateSwellJudgement());
- var completion = (float)userHits / HitObject.RequiredHits;
+ var completion = (float)Judgements.Count / HitObject.RequiredHits;
expandingRing
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
@@ -142,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
- if (userHits == HitObject.RequiredHits)
+ if (Judgements.Count == HitObject.RequiredHits)
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
}
else
@@ -151,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
- AddJudgement(userHits > HitObject.RequiredHits / 2
+ AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
? new TaikoJudgement { Result = HitResult.Good }
: new TaikoJudgement { Result = HitResult.Miss });
}
@@ -162,23 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
const float preempt = 100;
const float out_transition_time = 300;
- double untilStartTime = HitObject.StartTime - Time.Current;
- double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
-
- targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
- this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
-
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
+ expandingRing.FadeTo(0);
+ using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
+ targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
+ case ArmedState.Miss:
case ArmedState.Hit:
- bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
+ this.FadeOut(out_transition_time, Easing.Out);
+ bodyContainer.ScaleTo(1.4f, out_transition_time);
+
+ Expire();
break;
}
-
- Expire();
}
protected override void Update()
diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
index 6ccbd575e5..eae033401e 100644
--- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
@@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
- public override List GetPendingStates() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
+ public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
}
}
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
index 313c205981..999e33e51a 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
@@ -69,11 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
- double bl = currentPoint.BeatLength;
- if (bl < 800)
- bl *= (int)currentPoint.TimeSignature;
-
- time += bl;
+ time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
currentBeat++;
}
}
diff --git a/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs b/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs
index 94b99d483c..dace6e20ef 100644
--- a/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs
+++ b/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs
@@ -1,8 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
-using System.Collections.Generic;
+using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -10,9 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets;
-using osu.Game.Rulesets.Edit;
-using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
@@ -20,10 +16,9 @@ using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
+ [TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase
{
- public override IReadOnlyList RequiredTypes => new[] { typeof(HitObjectComposer) };
-
public TestCaseEditorSeekSnapping()
{
BeatDivisor.Value = 4;
@@ -56,22 +51,13 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
-
- testSeekNoSnapping();
- testSeekSnappingOnBeat();
- testSeekSnappingInBetweenBeat();
- testSeekForwardNoSnapping();
- testSeekForwardSnappingOnBeat();
- testSeekForwardSnappingFromInBetweenBeat();
- testSeekBackwardSnappingOnBeat();
- testSeekBackwardSnappingFromInBetweenBeat();
- testSeekingWithFloatingPointBeatLength();
}
///
/// Tests whether time is correctly seeked without snapping.
///
- private void testSeekNoSnapping()
+ [Test]
+ public void TestSeekNoSnapping()
{
reset();
@@ -94,7 +80,8 @@ namespace osu.Game.Tests.Visual
/// Tests whether seeking to exact beat times puts us on the beat time.
/// These are the white/yellow ticks on the graph.
///
- private void testSeekSnappingOnBeat()
+ [Test]
+ public void TestSeekSnappingOnBeat()
{
reset();
@@ -117,9 +104,9 @@ namespace osu.Game.Tests.Visual
///
/// Tests whether seeking to somewhere in the middle between beats puts us on the expected beats.
/// For example, snapping between a white/yellow beat should put us on either the yellow or white, depending on which one we're closer too.
- /// If
///
- private void testSeekSnappingInBetweenBeat()
+ [Test]
+ public void TestSeekSnappingInBetweenBeat()
{
reset();
@@ -140,7 +127,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking forward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
///
- private void testSeekForwardNoSnapping()
+ [Test]
+ public void TestSeekForwardNoSnapping()
{
reset();
@@ -159,7 +147,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking forward with beat snapping, all beats are snapped to and timing points are never skipped.
///
- private void testSeekForwardSnappingOnBeat()
+ [Test]
+ public void TestSeekForwardSnappingOnBeat()
{
reset();
@@ -181,7 +170,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking forward from in-between two beats, the next beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the next beat/timing point, to ensure rounding is not an issue.
///
- private void testSeekForwardSnappingFromInBetweenBeat()
+ [Test]
+ public void TestSeekForwardSnappingFromInBetweenBeat()
{
reset();
@@ -214,21 +204,20 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking backward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
///
- private void testSeekBackwardNoSnapping()
+ [Test]
+ public void TestSeekBackwardNoSnapping()
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 425", () => Clock.CurrentTime == 425);
+ AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 375", () => Clock.CurrentTime == 375);
+ AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 325", () => Clock.CurrentTime == 325);
+ AddAssert("Time = 150", () => Clock.CurrentTime == 150);
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 125", () => Clock.CurrentTime == 125);
- AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 25", () => Clock.CurrentTime == 25);
+ AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
@@ -236,7 +225,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking backward with beat snapping, all beats are snapped to and timing points are never skipped.
///
- private void testSeekBackwardSnappingOnBeat()
+ [Test]
+ public void TestSeekBackwardSnappingOnBeat()
{
reset();
@@ -259,7 +249,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking backward from in-between two beats, the previous beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the previous beat/timing point, to ensure rounding is not an issue.
///
- private void testSeekBackwardSnappingFromInBetweenBeat()
+ [Test]
+ public void TestSeekBackwardSnappingFromInBetweenBeat()
{
reset();
@@ -280,7 +271,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that there are no rounding issues when snapping to beats within a timing point with a floating-point beatlength.
///
- private void testSeekingWithFloatingPointBeatLength()
+ [Test]
+ public void TestSeekingWithFloatingPointBeatLength()
{
reset();
@@ -288,7 +280,7 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(0)", () => Clock.Seek(0));
- for (int i = 0; i < 20; i++)
+ for (int i = 0; i < 9; i++)
{
AddStep("SeekForward, Snap", () =>
{
@@ -298,7 +290,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
}
- for (int i = 0; i < 20; i++)
+ for (int i = 0; i < 9; i++)
{
AddStep("SeekBackward, Snap", () =>
{
@@ -316,16 +308,6 @@ namespace osu.Game.Tests.Visual
AddStep("Reset", () => Clock.Seek(0));
}
- private class TestHitObjectComposer : HitObjectComposer
- {
- public TestHitObjectComposer(Ruleset ruleset)
- : base(ruleset)
- {
- }
-
- protected override IReadOnlyList CompositionTools => new ICompositionTool[0];
- }
-
private class TimingPointVisualiser : CompositeDrawable
{
private readonly double length;
diff --git a/osu.Game.Tests/Visual/TestCaseLounge.cs b/osu.Game.Tests/Visual/TestCaseLounge.cs
index c5e0d1c4bf..174873b011 100644
--- a/osu.Game.Tests/Visual/TestCaseLounge.cs
+++ b/osu.Game.Tests/Visual/TestCaseLounge.cs
@@ -167,6 +167,7 @@ namespace osu.Game.Tests.Visual
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
+ AddUntilStep(() => lounge.ChildScreen?.IsCurrentScreen == true, "wait until room current");
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
diff --git a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
index 8f90b6d87e..9b48ec17bd 100644
--- a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
+++ b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
private class TestPlayfield : ScrollingPlayfield
{
- public readonly ScrollingDirection Direction;
+ public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 4310d9b7df..9b50aed077 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -116,9 +116,6 @@ namespace osu.Game.Beatmaps
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
}
- // Post-process
- rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
-
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
@@ -127,6 +124,9 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj);
+ // Post-process
+ rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
+
return converted;
}
diff --git a/osu.Game/Input/Handlers/ReplayInputHandler.cs b/osu.Game/Input/Handlers/ReplayInputHandler.cs
index 5454dd0c9f..57a2e5df6d 100644
--- a/osu.Game/Input/Handlers/ReplayInputHandler.cs
+++ b/osu.Game/Input/Handlers/ReplayInputHandler.cs
@@ -32,16 +32,14 @@ namespace osu.Game.Input.Handlers
public override int Priority => 0;
- public class ReplayState : InputState
+ public class ReplayState : IInput
where T : struct
{
public List PressedActions;
- public override InputState Clone()
+ public void Apply(InputState state, IInputStateChangeHandler handler)
{
- var clone = (ReplayState)base.Clone();
- clone.PressedActions = new List(PressedActions);
- return clone;
+ handler.HandleCustomInput(state, this);
}
}
}
diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs
index 8c5fc58878..12935a5ffe 100644
--- a/osu.Game/Online/API/APIAccess.cs
+++ b/osu.Game/Online/API/APIAccess.cs
@@ -148,7 +148,7 @@ namespace osu.Game.Online.API
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
// before actually going online.
- while (State != APIState.Online)
+ while (State > APIState.Offline && State < APIState.Online)
Thread.Sleep(500);
break;
@@ -158,7 +158,6 @@ namespace osu.Game.Online.API
if (authentication.RequestAccessToken() == null)
{
Logout(false);
- State = APIState.Offline;
continue;
}
@@ -208,6 +207,14 @@ namespace osu.Game.Online.API
{
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
+ // special cases for un-typed but useful message responses.
+ switch (we.Message)
+ {
+ case "Unauthorized":
+ statusCode = HttpStatusCode.Unauthorized;
+ break;
+ }
+
switch (statusCode)
{
case HttpStatusCode.Unauthorized:
@@ -292,6 +299,7 @@ namespace osu.Game.Online.API
password = null;
authentication.Clear();
LocalUser.Value = createGuestUser();
+ State = APIState.Offline;
}
private static User createGuestUser() => new User
diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
index ffe1560627..a12f9dee7e 100644
--- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
+++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
@@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
{
if (bindTarget.IsHovered)
{
- bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
+ bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
finalise();
return true;
}
diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs
index 17848d1e6e..ef1eecec3d 100644
--- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs
+++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs
@@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Objects.Legacy
{
- internal abstract class ConvertSlider : HitObject, IHasCurve
+ internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset
{
///
/// Scoring distance with a speed-adjusted beat length of 1 second.
@@ -45,5 +45,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
Velocity = scoringDistance / timingPoint.BeatLength;
}
+
+ public double LegacyLastTickOffset => 36;
}
}
diff --git a/osu.Game/Rulesets/Objects/Types/IHasLegacyLastTickOffset.cs b/osu.Game/Rulesets/Objects/Types/IHasLegacyLastTickOffset.cs
new file mode 100644
index 0000000000..ab2573e933
--- /dev/null
+++ b/osu.Game/Rulesets/Objects/Types/IHasLegacyLastTickOffset.cs
@@ -0,0 +1,14 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+namespace osu.Game.Rulesets.Objects.Types
+{
+ ///
+ /// A type of which may require the last tick to be offset.
+ /// This is specific to osu!stable conversion, and should not be used elsewhere.
+ ///
+ public interface IHasLegacyLastTickOffset
+ {
+ double LegacyLastTickOffset { get; }
+ }
+}
diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
index 0f5490a182..f13d96b35e 100644
--- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
+++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Replays
return true;
}
- public override List GetPendingStates() => new List();
+ public override List GetPendingInputs() => new List();
public bool AtLastFrame => currentFrameIndex == Frames.Count - 1;
public bool AtFirstFrame => currentFrameIndex == 0;
@@ -119,7 +119,8 @@ namespace osu.Game.Rulesets.Replays
{
public ReplayKeyboardState(List keys)
{
- Keys = keys;
+ foreach (var key in keys)
+ Keys.Add(key);
}
}
}
diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs
index 58a66a5224..8046e9f9b4 100644
--- a/osu.Game/Rulesets/UI/RulesetInputManager.cs
+++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs
@@ -15,6 +15,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
using OpenTK.Input;
+using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.UI
{
@@ -29,26 +30,43 @@ namespace osu.Game.Rulesets.UI
}
}
+ protected override InputState CreateInitialState()
+ {
+ var state = base.CreateInitialState();
+ return new RulesetInputManagerInputState
+ {
+ Mouse = state.Mouse,
+ Keyboard = state.Keyboard,
+ Joystick = state.Joystick,
+ LastReplayState = null
+ };
+ }
+
protected readonly KeyBindingContainer KeyBindingContainer;
protected override Container Content => KeyBindingContainer;
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{
- InternalChild = KeyBindingContainer = new RulesetKeyBindingContainer(ruleset, variant, unique);
+ InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
}
#region Action mapping (for replays)
private List lastPressedActions = new List();
- protected override void HandleNewState(InputState state)
+ public override void HandleCustomInput(InputState state, IInput input)
{
- base.HandleNewState(state);
+ if (!(input is ReplayState replayState))
+ {
+ base.HandleCustomInput(state, input);
+ return;
+ }
- var replayState = state as ReplayInputHandler.ReplayState;
-
- if (replayState == null) return;
+ if (state is RulesetInputManagerInputState inputState)
+ {
+ inputState.LastReplayState = replayState;
+ }
// Here we handle states specifically coming from a replay source.
// These have extra action information rather than keyboard keys or mouse buttons.
@@ -80,7 +98,7 @@ namespace osu.Game.Rulesets.UI
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
- UseParentState = replayInputHandler == null;
+ UseParentInput = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
@@ -123,7 +141,7 @@ namespace osu.Game.Rulesets.UI
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
- private bool isAttached => replayInputHandler != null && !UseParentState;
+ private bool isAttached => replayInputHandler != null && !UseParentInput;
private const int max_catch_up_updates_per_frame = 50;
@@ -249,6 +267,9 @@ namespace osu.Game.Rulesets.UI
}
#endregion
+
+ protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new RulesetKeyBindingContainer(ruleset, variant, unique);
}
///
@@ -267,4 +288,10 @@ namespace osu.Game.Rulesets.UI
{
void Attach(KeyCounterCollection keyCounter);
}
+
+ public class RulesetInputManagerInputState : InputState
+ where T : struct
+ {
+ public ReplayState LastReplayState;
+ }
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
index 36c6b07f54..c64fca6eff 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
@@ -29,17 +29,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
protected readonly SortedList ControlPoints = new SortedList();
- private readonly ScrollingDirection direction;
+ public readonly Bindable Direction = new Bindable();
private Cached initialStateCache = new Cached();
- public ScrollingHitObjectContainer(ScrollingDirection direction)
+ public ScrollingHitObjectContainer()
{
- this.direction = direction;
-
RelativeSizeAxes = Axes.Both;
- TimeRange.ValueChanged += v => initialStateCache.Invalidate();
+ TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
+ Direction.ValueChanged += _ => initialStateCache.Invalidate();
}
private ISpeedChangeVisualiser speedChangeVisualiser;
@@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid)
{
- speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
+ speedChangeVisualiser.ComputeInitialStates(Objects, Direction, TimeRange, DrawSize);
initialStateCache.Validate();
}
}
@@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
base.UpdateAfterChildrenLife();
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
- speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
+ speedChangeVisualiser.UpdatePositions(AliveObjects, Direction, Time.Current, TimeRange, DrawSize);
}
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 830214803c..172b866505 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
- private readonly ScrollingDirection direction;
+ protected readonly Bindable Direction = new Bindable();
///
/// Creates a new .
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{
- this.direction = direction;
+ Direction.Value = direction;
}
[BackgroundDependencyLoader]
@@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
return false;
}
- protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
+ protected sealed override HitObjectContainer CreateHitObjectContainer()
+ {
+ var container = new ScrollingHitObjectContainer();
+ container.Direction.BindTo(Direction);
+ return container;
+ }
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
index e353c07e9f..745352a4d3 100644
--- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
@@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
/// A positive value indicating the position at .
private double positionAt(double time, double timeRange)
{
+ if (controlPoints.Count == 0)
+ return time / timeRange;
+
double length = 0;
// We need to consider all timing points until the specified time and not just the currently-active one,
diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
index e993d36551..e6a04bf1e7 100644
--- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
+++ b/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
@@ -62,7 +62,12 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
}
///
- /// The track's time in the previous frame.
+ /// The timeline's scroll position in the last frame.
+ ///
+ private float lastScrollPosition;
+
+ ///
+ /// The track time in the last frame.
///
private double lastTrackTime;
@@ -83,49 +88,51 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
// The extrema of track time should be positioned at the centre of the container when scrolled to the start or end
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
- if (handlingDragInput)
- {
- // The user is dragging - the track should always follow the timeline
- seekTrackToCurrent();
- }
- else if (adjustableClock.IsRunning)
- {
- // If the user hasn't provided mouse input but the track is running, always follow the track
+ // This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
+ if (adjustableClock.IsRunning)
scrollToTrackTime();
- }
- else
+ }
+
+ protected override void UpdateAfterChildren()
+ {
+ base.UpdateAfterChildren();
+
+ if (handlingDragInput)
+ seekTrackToCurrent();
+ else if (!adjustableClock.IsRunning)
{
- // The track isn't playing, so we want to smooth-scroll once more, and re-enable wheel scrolling
- // There are two cases we have to be wary of:
- // 1) The user scrolls on this timeline: We want the track to follow us
+ // The track isn't running. There are two cases we have to be wary of:
+ // 1) The user flick-drags on this timeline: We want the track to follow us
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
- // The simplest way to cover both cases is by checking that inter-frame track times are identical
- if (adjustableClock.CurrentTime == lastTrackTime)
- {
- // The track hasn't been seeked externally
+ // The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
+ if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime)
seekTrackToCurrent();
- }
else
- {
- // The track has been seeked externally
scrollToTrackTime();
- }
}
+ lastScrollPosition = Current;
lastTrackTime = adjustableClock.CurrentTime;
+ }
- void seekTrackToCurrent()
- {
- if (!(Beatmap.Value.Track is TrackVirtual))
- adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
- }
+ private void seekTrackToCurrent()
+ {
+ var track = Beatmap.Value.Track;
+ if (track is TrackVirtual || !track.IsLoaded)
+ return;
- void scrollToTrackTime()
- {
- if (!(Beatmap.Value.Track is TrackVirtual))
- ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
- }
+ if (!(Beatmap.Value.Track is TrackVirtual))
+ adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
+ }
+
+ private void scrollToTrackTime()
+ {
+ var track = Beatmap.Value.Track;
+ if (track is TrackVirtual || !track.IsLoaded)
+ return;
+
+ ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
diff --git a/osu.Game/Screens/Play/HUD/QuitButton.cs b/osu.Game/Screens/Play/HUD/QuitButton.cs
index d0aa0dad92..29382c25f3 100644
--- a/osu.Game/Screens/Play/HUD/QuitButton.cs
+++ b/osu.Game/Screens/Play/HUD/QuitButton.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -182,14 +183,14 @@ namespace osu.Game.Screens.Play.HUD
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
- if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
+ if (!pendingAnimation && state.Mouse.Buttons.Count() == 1)
BeginConfirm();
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
- if (state.Mouse.Buttons.Count == 0)
+ if (!state.Mouse.Buttons.Any())
AbortConfirm();
return true;
}
diff --git a/osu.Game/Tests/Platform/TestStorage.cs b/osu.Game/Tests/Platform/TestStorage.cs
index 883aae2184..5b31c7b4d0 100644
--- a/osu.Game/Tests/Platform/TestStorage.cs
+++ b/osu.Game/Tests/Platform/TestStorage.cs
@@ -7,7 +7,7 @@ namespace osu.Game.Tests.Platform
{
public class TestStorage : DesktopStorage
{
- public TestStorage(string baseName) : base(baseName)
+ public TestStorage(string baseName) : base(baseName, null)
{
}
diff --git a/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs b/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
index 132a655c15..01676ad56e 100644
--- a/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
+++ b/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
@@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
///
protected void ReturnUserInput()
{
- AddStep("Return user input", () => InputManager.UseParentState = true);
+ AddStep("Return user input", () => InputManager.UseParentInput = true);
}
}
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index f0bc330994..9668d40fd5 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -14,12 +14,12 @@
-
-
-
+
+
+
-
-
+
+
diff --git a/osu.TestProject.props b/osu.TestProject.props
index 8f7128f8b7..c2e6048a60 100644
--- a/osu.TestProject.props
+++ b/osu.TestProject.props
@@ -11,7 +11,7 @@
-
+