Merge branch 'master' into select_resolution_in_fullscreen_mode

This commit is contained in:
Dean Herbert
2018-06-20 13:19:39 +09:00
committed by GitHub
73 changed files with 1020 additions and 954 deletions

View File

@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Text = $"{SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
TextSize = 14,
Shadow = false,
Colour = colours.Gray5,

View File

@ -160,7 +160,7 @@ namespace osu.Game.Overlays.Direct
},
new OsuSpriteText
{
Text = $"from {SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,

View File

@ -66,34 +66,6 @@ namespace osu.Game.Overlays
AlwaysPresent = true;
}
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
[BackgroundDependencyLoader]
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
@ -103,7 +75,7 @@ namespace osu.Game.Overlays
Children = new Drawable[]
{
dragContainer = new Container
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -470,5 +442,36 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
}
}
}

View File

@ -64,6 +64,7 @@ namespace osu.Game.Overlays.Profile.Sections
{
TextSize = 14,
Text = "show more",
Padding = new MarginPadding {Vertical = 10, Horizontal = 15 },
}
},
ShowMoreLoading = new LoadingAnimation

View File

@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Volume
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
private readonly float circleSize;
private readonly Color4 meterColour;
@ -44,90 +46,143 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Add(new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
});
Color4 backgroundColour = colours.Gray1;
CircularProgress bgProgress;
Add(new CircularContainer
const float progress_start_radius = 0.75f;
const float progress_size = 0.03f;
const float progress_end_radius = progress_start_radius + progress_size;
const float blur_amount = 5;
Children = new Drawable[]
{
Masking = true,
Size = new Vector2(circleSize),
Children = new Drawable[]
new Container
{
new Box
Size = new Vector2(circleSize),
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
bgProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Rotation = 180,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.Gray2,
Size = new Vector2(0.8f)
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Padding = new MarginPadding(-Blur.KernelSize(5)),
Rotation = 180,
Child = (volumeCircle = new CircularProgress
new BufferedContainer
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_end_radius),
Children = new Drawable[]
{
bgProgress = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Colour = backgroundColour,
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Progress under covers for smoothing",
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Child = volumeCircle = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
new Circle
{
Name = "Inner Cover",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
Size = new Vector2(progress_start_radius),
},
new Container
{
Name = "Progress overlay for glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_start_radius + progress_size / 1.5f),
Rotation = 180,
Padding = new MarginPadding(-Blur.KernelSize(blur_amount)),
Child = (volumeCircleGlow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_size * 0.8f,
}).WithEffect(new GlowEffect
{
Colour = meterColour,
BlurSigma = new Vector2(blur_amount),
Strength = 5,
PadExtent = true
}),
},
},
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = meterColour,
Strength = 2,
PadExtent = true
}),
},
maxGlow = (text = new OsuSpriteText
Colour = Color4.Transparent,
PadExtent = true,
})
}
},
new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = Color4.Transparent,
PadExtent = true,
})
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
}
});
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
};
Bindable.ValueChanged += newVolume =>
{
this.TransformTo("DisplayVolume",
newVolume,
400,
Easing.OutQuint);
};
bgProgress.Current.Value = 0.75f;
}
@ -158,6 +213,7 @@ namespace osu.Game.Overlays.Volume
}
volumeCircle.Current.Value = displayVolume * 0.75f;
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
}
}