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Fix off-by-one in display range retrieval logic
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@ -590,7 +590,7 @@ namespace osu.Game.Screens.Select
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{
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displayedRange = newDisplayRange;
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var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first);
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var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
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foreach (var panel in ScrollableContent.Children)
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{
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