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Merge branch 'catch-hyperdash-fruit-colouring' into catch-hyperdash-catcher-colouring
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@ -64,10 +64,15 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherAnimationState CurrentState { get; private set; }
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
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protected bool Dashing
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{
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@ -171,14 +176,14 @@ namespace osu.Game.Rulesets.Catch.UI
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var ourRadius = fruit.DisplayRadius;
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float theirRadius = 0;
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const float allowance = 6;
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const float allowance = 10;
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while (caughtFruit.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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var diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
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fruit.Y -= RNG.NextSingle() * diff;
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}
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@ -384,8 +389,8 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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base.SkinChanged(skin, allowFallback);
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hyperDashColour = skin.GetConfig<CatchSkinConfiguration, Color4>(CatchSkinConfiguration.HyperDash)?.Value ?? DefaultHyperDashColour;
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hyperDashEndGlowColour = skin.GetConfig<CatchSkinConfiguration, Color4>(CatchSkinConfiguration.HyperDashAfterImage)?.Value ?? hyperDashColour;
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hyperDashColour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ?? DefaultHyperDashColour;
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hyperDashEndGlowColour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ?? hyperDashColour;
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updateCatcherColour();
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}
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@ -431,7 +436,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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currentCatcher.Show();
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(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
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(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
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}
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private void beginTrail()
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