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Convert everything to DI pattern
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@ -9,6 +9,7 @@ using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Objects.Osu.Drawable;
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using OpenTK;
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using osu.Framework.Allocation;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -20,10 +21,9 @@ namespace osu.Desktop.VisualTests.Tests
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protected override IFrameBasedClock Clock => ourClock;
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protected override void Load(BaseGame game)
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[Initializer]
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private void Load()
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{
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base.Load(game);
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var swClock = new StopwatchClock(true) { Rate = 1 };
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ourClock = new FramedClock(swClock);
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}
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