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Tidy up button hierarchy
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109
osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
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109
osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Highlight on hover, bounce on click.
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/// </summary>
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public class OsuAnimatedButton : OsuClickableContainer
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{
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/// <summary>
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/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
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/// </summary>
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protected Color4 FlashColour = Color4.White.Opacity(0.3f);
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private Color4 hoverColour = Color4.White.Opacity(0.1f);
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/// <summary>
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/// The background colour of the <see cref="IconButton"/> while it is hovered.
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/// </summary>
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protected Color4 HoverColour
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{
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get => hoverColour;
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set
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{
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hoverColour = value;
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hover.Colour = value;
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}
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}
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Box hover;
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public OsuAnimatedButton()
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{
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base.Content.Add(content = new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.04f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Children = new Drawable[]
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{
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = HoverColour,
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Blending = BlendingMode.Additive,
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Alpha = 0,
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},
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
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}
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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}
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