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https://github.com/osukey/osukey.git
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Use OverlayColourProvider
and adjust metrics to roughly match new designs
This commit is contained in:
parent
aff6a5a428
commit
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@ -4,9 +4,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -18,11 +18,12 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osuTK;
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using osuTK;
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@ -50,6 +51,9 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private bool hasBegunMutating;
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private bool hasBegunMutating;
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private Container content;
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private Container content;
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@ -314,7 +318,8 @@ namespace osu.Game.Skinning.Editor
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private class SceneLibrary : CompositeDrawable
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private class SceneLibrary : CompositeDrawable
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{
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{
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public const float HEIGHT = 30;
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public const float BUTTON_HEIGHT = 40;
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private const float padding = 10;
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private const float padding = 10;
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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@ -325,18 +330,18 @@ namespace osu.Game.Skinning.Editor
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public SceneLibrary()
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public SceneLibrary()
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{
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{
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Height = HEIGHT + padding * 2;
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Height = BUTTON_HEIGHT + padding * 2;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(OverlayColourProvider overlayColourProvider)
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("222")
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Colour = overlayColourProvider.Background5,
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},
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},
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new OsuScrollContainer(Direction.Horizontal)
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new OsuScrollContainer(Direction.Horizontal)
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{
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{
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@ -353,11 +358,18 @@ namespace osu.Game.Skinning.Editor
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new PurpleTriangleButton
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new OsuSpriteText
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{
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Text = "Scene library",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(10),
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},
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new SceneButton
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{
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{
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Text = "Song Select",
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Text = "Song Select",
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Width = 100,
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Anchor = Anchor.CentreLeft,
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Height = HEIGHT,
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Origin = Anchor.CentreLeft,
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Action = () => game?.PerformFromScreen(screen =>
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Action = () => game?.PerformFromScreen(screen =>
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{
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{
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if (screen is SongSelect)
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if (screen is SongSelect)
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@ -366,11 +378,11 @@ namespace osu.Game.Skinning.Editor
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screen.Push(new PlaySongSelect());
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screen.Push(new PlaySongSelect());
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}, new[] { typeof(SongSelect) })
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}, new[] { typeof(SongSelect) })
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},
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},
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new PurpleTriangleButton
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new SceneButton
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{
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{
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Text = "Gameplay",
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Text = "Gameplay",
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Width = 100,
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Anchor = Anchor.CentreLeft,
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Height = HEIGHT,
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Origin = Anchor.CentreLeft,
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Action = () => game?.PerformFromScreen(screen =>
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Action = () => game?.PerformFromScreen(screen =>
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{
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{
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if (screen is Player)
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if (screen is Player)
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@ -387,6 +399,22 @@ namespace osu.Game.Skinning.Editor
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}
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}
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};
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};
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}
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}
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private class SceneButton : OsuButton
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{
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public SceneButton()
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{
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Width = 100;
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Height = BUTTON_HEIGHT;
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
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BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
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Content.CornerRadius = 5;
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}
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}
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}
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}
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}
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}
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}
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}
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