mirror of
https://github.com/osukey/osukey.git
synced 2025-05-02 12:17:27 +09:00
Reduce delay on parallax
This commit is contained in:
parent
813d3a0bfa
commit
ee4839b7e7
@ -71,7 +71,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
|
||||
|
||||
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
|
||||
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 100, Easing.OutQuint);
|
||||
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + System.Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user