Merge branch 'master' into fix-unsafe-skinnable-sample-play

This commit is contained in:
smoogipoo
2021-02-22 18:31:27 +09:00
61 changed files with 963 additions and 477 deletions

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@ -56,9 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay
pauseAndConfirm();
resume();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
confirmPausedWithNoOverlay();
AddStep("click to resume", () => InputManager.Click(MouseButton.Left));
confirmClockRunning(true);
@ -71,15 +69,14 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
pauseAndConfirm();
resume();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
confirmPausedWithNoOverlay();
pauseAndConfirm();
AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
confirmPaused();
confirmNotExited();
}
[Test]
@ -94,33 +91,54 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestPauseTooSoon()
public void TestUserPauseWhenPauseNotAllowed()
{
AddStep("disable pause support", () => Player.Configuration.AllowPause = false);
pauseFromUserExitKey();
confirmExited();
}
[Test]
public void TestUserPauseDuringCooldownTooSoon()
{
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();
resume();
pause();
pauseFromUserExitKey();
confirmClockRunning(true);
confirmPauseOverlayShown(false);
confirmResumed();
confirmNotExited();
}
[Test]
public void TestExitTooSoon()
public void TestQuickExitDuringCooldownTooSoon()
{
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();
resume();
AddStep("pause via exit key", () => Player.ExitViaQuickExit());
confirmResumed();
AddAssert("exited", () => !Player.IsCurrentScreen());
}
[Test]
public void TestExitSoonAfterResumeSucceeds()
{
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
pauseAndConfirm();
resume();
AddStep("exit too soon", () => Player.Exit());
AddStep("exit quick", () => Player.Exit());
confirmClockRunning(true);
confirmPauseOverlayShown(false);
AddAssert("not exited", () => Player.IsCurrentScreen());
confirmResumed();
AddAssert("exited", () => !Player.IsCurrentScreen());
}
[Test]
@ -131,22 +149,37 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(false);
pause();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
AddStep("pause via forced pause", () => Player.Pause());
confirmPausedWithNoOverlay();
AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
exitAndConfirm();
}
[Test]
public void TestExitFromFailedGameplay()
public void TestExitFromFailedGameplayAfterFailAnimation()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
AddUntilStep("wait for fail overlay shown", () => Player.FailOverlayVisible);
confirmClockRunning(false);
AddStep("exit via user pause", () => Player.ExitViaPause());
confirmExited();
}
[Test]
public void TestExitFromFailedGameplayDuringFailAnimation()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
// will finish the fail animation and show the fail/pause screen.
AddStep("attempt exit via pause key", () => Player.ExitViaPause());
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
// will actually exit.
AddStep("exit via pause key", () => Player.ExitViaPause());
confirmExited();
}
@ -245,7 +278,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void pauseAndConfirm()
{
pause();
pauseFromUserExitKey();
confirmPaused();
}
@ -257,7 +290,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void exitAndConfirm()
{
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
confirmNotExited();
AddStep("exit", () => Player.Exit());
confirmExited();
confirmNoTrackAdjustments();
@ -266,7 +299,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void confirmPaused()
{
confirmClockRunning(false);
AddAssert("player not exited", () => Player.IsCurrentScreen());
confirmNotExited();
AddAssert("player not failed", () => !Player.HasFailed);
AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
}
@ -277,18 +310,22 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmPauseOverlayShown(false);
}
private void confirmExited()
private void confirmPausedWithNoOverlay()
{
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
confirmClockRunning(false);
confirmPauseOverlayShown(false);
}
private void confirmExited() => AddUntilStep("player exited", () => !Player.IsCurrentScreen());
private void confirmNotExited() => AddAssert("player not exited", () => Player.IsCurrentScreen());
private void confirmNoTrackAdjustments()
{
AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1);
}
private void restart() => AddStep("restart", () => Player.Restart());
private void pause() => AddStep("pause", () => Player.Pause());
private void pauseFromUserExitKey() => AddStep("user pause", () => Player.ExitViaPause());
private void resume() => AddStep("resume", () => Player.Resume());
private void confirmPauseOverlayShown(bool isShown) =>
@ -307,6 +344,10 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public void ExitViaPause() => PerformExit(true);
public void ExitViaQuickExit() => PerformExit(false);
public override void OnEntering(IScreen last)
{
base.OnEntering(last);

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@ -13,6 +13,7 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
@ -50,6 +51,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public override void SetUpSteps()
{
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = lookupCache.GetUserAsync(1).Result);
AddStep("create leaderboard", () =>
{
leaderboard?.Expire();
@ -85,6 +88,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestScoreUpdates()
{
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
}
[Test]

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
@ -155,7 +156,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Id = i,
Username = $"User {i}",
CurrentModeRank = RNG.Next(1, 100000),
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
@ -193,7 +200,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Id = 0,
Username = "User 0",
CurrentModeRank = RNG.Next(1, 100000),
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});

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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
@ -115,6 +116,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
// if we don't do this, when running under nUnit the version that gets populated is that of nUnit.
public override string Version => "test game";

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@ -11,7 +11,9 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Options;
using osu.Game.Tests.Beatmaps.IO;
@ -41,6 +43,30 @@ namespace osu.Game.Tests.Visual.Navigation
exitViaEscapeAndConfirm();
}
[Test]
public void TestRetryFromResults()
{
Player player = null;
ResultsScreen results = null;
WorkingBeatmap beatmap() => Game.Beatmap.Value;
PushAndConfirm(() => new TestSongSelect());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddStep("seek to end", () => beatmap().Track.Seek(beatmap().Track.Length));
AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
AddStep("attempt to retry", () => results.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);
}
[TestCase(true)]
[TestCase(false)]
public void TestSongContinuesAfterExitPlayer(bool withUserPause)

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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
{
graph.Statistics.Value = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 123456 },
GlobalRank = 123456,
PP = 12345,
};
});
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Online
{
graph.Statistics.Value = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 89000 },
GlobalRank = 89000,
PP = 12345,
RankHistory = new User.RankHistoryData
{
@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Online
{
graph.Statistics.Value = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 89000 },
GlobalRank = 89000,
PP = 12345,
RankHistory = new User.RankHistoryData
{
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Online
{
graph.Statistics.Value = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 12000 },
GlobalRank = 12000,
PP = 12345,
RankHistory = new User.RankHistoryData
{
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Online
{
graph.Statistics.Value = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 12000 },
GlobalRank = 12000,
PP = 12345,
RankHistory = new User.RankHistoryData
{

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@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Online
ProfileOrder = new[] { "me" },
Statistics = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 2148, Country = 1 },
GlobalRank = 2148,
CountryRank = 1,
PP = 4567.89m,
Level = new UserStatistics.LevelInfo
{