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Cleanup handling of hitobject updates
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@ -69,10 +69,6 @@ namespace osu.Game.Rulesets.Edit
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[BackgroundDependencyLoader]
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private void load(IFrameBasedClock framedClock)
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{
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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try
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@ -236,10 +232,6 @@ namespace osu.Game.Rulesets.Edit
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lastGridUpdateTime = EditorClock.CurrentTime;
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}
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private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
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private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
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@ -302,19 +294,6 @@ namespace osu.Game.Rulesets.Edit
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return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
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}
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public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (EditorBeatmap != null)
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{
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EditorBeatmap.HitObjectAdded -= addHitObject;
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EditorBeatmap.HitObjectRemoved -= removeHitObject;
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}
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}
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}
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[Cached(typeof(HitObjectComposer))]
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@ -344,12 +323,6 @@ namespace osu.Game.Rulesets.Edit
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[CanBeNull]
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protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
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/// <summary>
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/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
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public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
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public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
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public abstract float GetBeatSnapDistanceAt(double referenceTime);
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