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Cleanup handling of hitobject updates
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@ -108,11 +108,6 @@ namespace osu.Game.Rulesets.Edit
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public bool IsSelected => State == SelectionState.Selected;
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/// <summary>
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/// Updates the <see cref="Objects.HitObject"/>, invoking <see cref="Objects.HitObject.ApplyDefaults"/> and re-processing the beatmap.
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/// </summary>
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protected void UpdateHitObject() => composer?.UpdateHitObject(HitObject);
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/// <summary>
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/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="OverlaySelectionBlueprint"/>.
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/// </summary>
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