Cleanup handling of hitobject updates

This commit is contained in:
smoogipoo
2020-04-09 19:54:58 +09:00
parent 4bfc738f5b
commit ee6ea08cf8
5 changed files with 22 additions and 40 deletions

View File

@ -108,11 +108,6 @@ namespace osu.Game.Rulesets.Edit
public bool IsSelected => State == SelectionState.Selected;
/// <summary>
/// Updates the <see cref="Objects.HitObject"/>, invoking <see cref="Objects.HitObject.ApplyDefaults"/> and re-processing the beatmap.
/// </summary>
protected void UpdateHitObject() => composer?.UpdateHitObject(HitObject);
/// <summary>
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="OverlaySelectionBlueprint"/>.
/// </summary>