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Cleanup handling of hitobject updates
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@ -4,6 +4,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -29,9 +30,9 @@ namespace osu.Game.Screens.Edit
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public event Action<HitObject> HitObjectRemoved;
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/// <summary>
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/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap"/> was changed.
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/// Invoked when a <see cref="HitObject"/> is updated.
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/// </summary>
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public event Action<HitObject> StartTimeChanged;
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public event Action<HitObject> HitObjectUpdated;
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/// <summary>
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/// All currently selected <see cref="HitObject"/>s.
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@ -68,7 +69,9 @@ namespace osu.Game.Screens.Edit
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/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
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public void UpdateHitObject(HitObject hitObject)
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public void UpdateHitObject([NotNull] HitObject hitObject) => updateHitObject(hitObject, false);
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private void updateHitObject([CanBeNull] HitObject hitObject, bool silent)
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{
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scheduledUpdate?.Cancel();
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scheduledUpdate = Scheduler.AddDelayed(() =>
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@ -76,6 +79,9 @@ namespace osu.Game.Screens.Edit
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beatmapProcessor?.PreProcess();
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hitObject?.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty);
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beatmapProcessor?.PostProcess();
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if (!silent)
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HitObjectUpdated?.Invoke(hitObject);
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}, 0);
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}
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@ -114,6 +120,8 @@ namespace osu.Game.Screens.Edit
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mutableHitObjects.Insert(insertionIndex + 1, hitObject);
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HitObjectAdded?.Invoke(hitObject);
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updateHitObject(hitObject, true);
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}
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/// <summary>
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@ -132,6 +140,8 @@ namespace osu.Game.Screens.Edit
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startTimeBindables.Remove(hitObject);
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HitObjectRemoved?.Invoke(hitObject);
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updateHitObject(null, true);
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}
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private void trackStartTime(HitObject hitObject)
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@ -145,7 +155,7 @@ namespace osu.Game.Screens.Edit
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var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
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mutableHitObjects.Insert(insertionIndex + 1, hitObject);
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StartTimeChanged?.Invoke(hitObject);
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UpdateHitObject(hitObject);
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};
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}
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