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Cleanup handling of hitobject updates
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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using osuTK.Input;
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@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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[Resolved(CanBeNull = true)]
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private EditorBeatmap editorBeatmap { get; set; }
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public SliderSelectionBlueprint(DrawableSlider slider)
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: base(slider)
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{
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@ -162,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void updatePath()
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{
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HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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UpdateHitObject();
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editorBeatmap?.UpdateHitObject(HitObject);
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}
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public override MenuItem[] ContextMenuItems => new MenuItem[]
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