Don't set RelativePositionAxes when setting ScrollingAxes

(cherry picked from commit debe13629f)
This commit is contained in:
Dean Herbert
2017-08-08 09:20:54 +09:00
committed by smoogipooo
parent c5ce86b9f3
commit ee7bb1b4f5

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
set set
{ {
RelativePositionAxes = value; RelativePositionAxes |= value;
if ((value & Axes.X) > 0) if ((value & Axes.X) > 0)
X = (float)HitObject.StartTime; X = (float)HitObject.StartTime;