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Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
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90
osu.Game/Graphics/UserInterface/Volume/VolumeMeter.cs
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90
osu.Game/Graphics/UserInterface/Volume/VolumeMeter.cs
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using osu.Framework;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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internal class VolumeMeter : Container
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{
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private Box meterFill;
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private BindableDouble volume;
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public VolumeMeter(string meterName, BindableDouble volume)
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{
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this.volume = volume;
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Size = new Vector2(40, 180);
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f, 0.9f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkGray,
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RelativeSizeAxes = Axes.Both
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},
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meterFill = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre
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}
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}
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},
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new SpriteText
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{
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Text = meterName,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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}
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};
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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updateFill();
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}
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public double Volume
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{
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get { return volume.Value; }
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private set
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{
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volume.Value = value;
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updateFill();
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}
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}
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protected override bool OnWheelUp(InputState state)
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{
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Volume += 0.05f;
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return true;
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}
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protected override bool OnWheelDown(InputState state)
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{
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Volume -= 0.05f;
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return true;
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}
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private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, EasingTypes.OutQuint);
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}
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}
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