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Shuffle sound samples around and make more conformant
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@ -10,11 +10,9 @@ namespace osu.Game.Overlays.Dialog
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public class PopupDialogOkButton : PopupDialogButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OsuColour colours)
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{
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ButtonColour = colours.Pink;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
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}
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}
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}
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