Shuffle sound samples around and make more conformant

This commit is contained in:
Dean Herbert
2017-06-28 10:19:04 -07:00
parent 28f0da606a
commit ee96d39b93
14 changed files with 84 additions and 49 deletions

View File

@ -15,6 +15,8 @@ using osu.Game.Overlays.Toolbar;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
namespace osu.Game.Screens.Menu
{
@ -51,6 +53,8 @@ namespace osu.Game.Screens.Menu
private readonly List<Button> buttonsTopLevel = new List<Button>();
private readonly List<Button> buttonsPlay = new List<Button>();
private SampleChannel sampleBack;
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
@ -82,8 +86,8 @@ namespace osu.Game.Screens.Menu
AutoSizeAxes = Axes.Both,
Children = new[]
{
settingsButton = new Button(@"settings", @"settings", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
Size = new Vector2(0, BUTTON_AREA_HEIGHT)
@ -101,23 +105,24 @@ namespace osu.Game.Screens.Menu
}
};
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"select-5", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
buttonsPlay.Add(new Button(@"chart", @"select-5", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonsTopLevel.Add(new Button(@"play", @"select-1", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"osu!editor", @"select-5", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonFlow.Add(buttonsPlay);
buttonFlow.Add(buttonsTopLevel);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game = null)
private void load(AudioManager audio, OsuGame game = null)
{
toolbar = game?.Toolbar;
sampleBack = audio.Sample.Get(@"Menu/select-4");
}
protected override void LoadComplete()
@ -167,6 +172,7 @@ namespace osu.Game.Screens.Menu
private void onBack()
{
sampleBack?.Play();
State = MenuState.TopLevel;
}
@ -231,6 +237,8 @@ namespace osu.Game.Screens.Menu
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonArea.Flush(true);