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https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Shuffle sound samples around and make more conformant
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@ -15,6 +15,8 @@ using osu.Game.Overlays.Toolbar;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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namespace osu.Game.Screens.Menu
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{
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@ -51,6 +53,8 @@ namespace osu.Game.Screens.Menu
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private readonly List<Button> buttonsTopLevel = new List<Button>();
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private readonly List<Button> buttonsPlay = new List<Button>();
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private SampleChannel sampleBack;
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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@ -82,8 +86,8 @@ namespace osu.Game.Screens.Menu
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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settingsButton = new Button(@"settings", @"settings", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
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settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, BUTTON_AREA_HEIGHT)
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@ -101,23 +105,24 @@ namespace osu.Game.Screens.Menu
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}
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};
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buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"select-5", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"select-5", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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buttonsTopLevel.Add(new Button(@"play", @"select-1", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"select-5", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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buttonFlow.Add(buttonsPlay);
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buttonFlow.Add(buttonsTopLevel);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game = null)
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private void load(AudioManager audio, OsuGame game = null)
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{
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toolbar = game?.Toolbar;
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sampleBack = audio.Sample.Get(@"Menu/select-4");
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}
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protected override void LoadComplete()
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@ -167,6 +172,7 @@ namespace osu.Game.Screens.Menu
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private void onBack()
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{
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sampleBack?.Play();
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State = MenuState.TopLevel;
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}
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@ -231,6 +237,8 @@ namespace osu.Game.Screens.Menu
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osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
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osuLogo.FadeOut(EXIT_DELAY);
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}
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else if (lastState == MenuState.TopLevel)
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sampleBack?.Play();
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break;
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case MenuState.TopLevel:
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buttonArea.Flush(true);
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