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Shuffle sound samples around and make more conformant
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@ -8,6 +8,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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namespace osu.Game.Screens
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{
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@ -33,6 +35,8 @@ namespace osu.Game.Screens
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private SampleChannel sampleExit;
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public WorkingBeatmap Beatmap
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{
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get
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@ -46,7 +50,7 @@ namespace osu.Game.Screens
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGameBase game, OsuGame osuGame)
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private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
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{
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if (game != null)
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{
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@ -59,6 +63,8 @@ namespace osu.Game.Screens
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if (osuGame != null)
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ruleset.BindTo(osuGame.Ruleset);
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sampleExit = audio.Sample.Get(@"UI/melodic-1");
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}
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protected override void LoadComplete()
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@ -82,6 +88,12 @@ namespace osu.Game.Screens
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ruleset.Disabled = !AllowRulesetChange;
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}
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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sampleExit?.Play();
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}
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protected override void OnEntering(Screen last)
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{
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OsuScreen lastOsu = last as OsuScreen;
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