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Add bindable flow for expanded leaderboard state
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@ -30,6 +30,8 @@ namespace osu.Game.Screens.Play.HUD
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private const float panel_shear = 0.15f;
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public Bindable<bool> Expanded = new Bindable<bool>();
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private OsuSpriteText positionText, scoreText, accuracyText, comboText, usernameText;
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public BindableDouble TotalScore { get; } = new BindableDouble();
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