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Make player work with TaikoHitRenderer.
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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Play
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{
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var beatmap = Beatmap.Beatmap;
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if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
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if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
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{
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//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
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Exit();
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