Merge remote-tracking branch 'upstream/master' into lead-in-fixes

This commit is contained in:
Dean Herbert
2019-11-15 14:03:51 +09:00
1312 changed files with 52721 additions and 15918 deletions

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -15,26 +16,45 @@ namespace osu.Game.Screens.Play
{
public class BreakOverlay : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
/// <summary>
/// The duration of the break overlay fading.
/// </summary>
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 25;
private List<BreakPeriod> breaks;
private readonly Container fadeContainer;
public List<BreakPeriod> Breaks
private IReadOnlyList<BreakPeriod> breaks;
public IReadOnlyList<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
initializeBreaks();
// reset index in case the new breaks list is smaller than last one
isBreakTime.Value = false;
CurrentBreakIndex = 0;
if (IsLoaded)
initializeBreaks();
}
}
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Whether the gameplay is currently in a break.
/// </summary>
public IBindable<bool> IsBreakTime => isBreakTime;
protected int CurrentBreakIndex;
private readonly BindableBool isBreakTime = new BindableBool();
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
@ -109,10 +129,36 @@ namespace osu.Game.Screens.Play
initializeBreaks();
}
protected override void Update()
{
base.Update();
updateBreakTimeBindable();
}
private void updateBreakTimeBindable()
{
if (breaks == null || breaks.Count == 0)
return;
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var currentBreak = breaks[CurrentBreakIndex];
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
}
private void initializeBreaks()
{
if (!IsLoaded) return; // we need a clock.
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
@ -125,25 +171,25 @@ namespace osu.Game.Screens.Play
using (BeginAbsoluteSequence(b.StartTime, true))
{
fadeContainer.FadeIn(fade_duration);
breakArrows.Show(fade_duration);
fadeContainer.FadeIn(BREAK_FADE_DURATION);
breakArrows.Show(BREAK_FADE_DURATION);
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
.Delay(b.Duration - BREAK_FADE_DURATION)
.ResizeWidthTo(0);
remainingTimeBox
.ResizeWidthTo(0, b.Duration - fade_duration)
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
.Then()
.ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
using (BeginDelayedSequence(b.Duration - fade_duration, true))
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
{
fadeContainer.FadeOut(fade_duration);
breakArrows.Hide(fade_duration);
fadeContainer.FadeOut(BREAK_FADE_DURATION);
breakArrows.Hide(BREAK_FADE_DURATION);
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class ComboEffects : CompositeDrawable
{
private readonly ScoreProcessor processor;
private SkinnableSound comboBreakSample;
public ComboEffects(ScoreProcessor processor)
{
this.processor = processor;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
}
protected override void LoadComplete()
{
base.LoadComplete();
processor.Combo.BindValueChanged(onComboChange, true);
}
private void onComboChange(ValueChangedEvent<int> combo)
{
if (combo.NewValue == 0 && combo.OldValue > 20)
comboBreakSample?.Play();
}
}
}

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics.Containers;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Play
{
/// <summary>
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
/// </summary>
public class DimmableStoryboard : UserDimContainer
{
private readonly Storyboard storyboard;
private DrawableStoryboard drawableStoryboard;
public DimmableStoryboard(Storyboard storyboard)
{
this.storyboard = storyboard;
}
[BackgroundDependencyLoader]
private void load()
{
initializeStoryboard(false);
}
protected override void LoadComplete()
{
ShowStoryboard.BindValueChanged(_ => initializeStoryboard(true), true);
base.LoadComplete();
}
protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
private void initializeStoryboard(bool async)
{
if (drawableStoryboard != null)
return;
if (!ShowStoryboard.Value)
return;
drawableStoryboard = storyboard.CreateDrawable();
drawableStoryboard.Masking = true;
if (async)
LoadComponentAsync(drawableStoryboard, Add);
else
Add(drawableStoryboard);
}
}
}

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@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Video;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public class DimmableVideo : UserDimContainer
{
private readonly VideoSprite video;
private DrawableVideo drawableVideo;
public DimmableVideo(VideoSprite video)
{
this.video = video;
}
[BackgroundDependencyLoader]
private void load()
{
initializeVideo(false);
}
protected override void LoadComplete()
{
ShowVideo.BindValueChanged(_ => initializeVideo(true), true);
base.LoadComplete();
}
protected override bool ShowDimContent => ShowVideo.Value && DimLevel < 1;
private void initializeVideo(bool async)
{
if (video == null)
return;
if (drawableVideo != null)
return;
if (!ShowVideo.Value)
return;
drawableVideo = new DrawableVideo(video);
if (async)
LoadComponentAsync(drawableVideo, Add);
else
Add(drawableVideo);
}
private class DrawableVideo : Container
{
public DrawableVideo(VideoSprite video)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
video.RelativeSizeAxes = Axes.Both;
video.FillMode = FillMode.Fit;
video.Anchor = Anchor.Centre;
video.Origin = Anchor.Centre;
AddRangeInternal(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
video,
});
}
[BackgroundDependencyLoader]
private void load(GameplayClock clock)
{
if (clock != null)
Clock = clock;
}
}
}
}

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@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Manage the animation to be applied when a player fails.
/// Single file; automatically disposed after use.
/// </summary>
public class FailAnimation : Component
{
public Action OnComplete;
private readonly DrawableRuleset drawableRuleset;
private readonly BindableDouble trackFreq = new BindableDouble(1);
private Track track;
private const float duration = 2500;
private SampleChannel failSample;
public FailAnimation(DrawableRuleset drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, IBindable<WorkingBeatmap> beatmap)
{
track = beatmap.Value.Track;
failSample = audio.Samples.Get(@"Gameplay/failsound");
}
private bool started;
/// <summary>
/// Start the fail animation playing.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if started more than once.</exception>
public void Start()
{
if (started) throw new InvalidOperationException("Animation cannot be started more than once.");
started = true;
failSample.Play();
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{
OnComplete?.Invoke();
Expire();
});
track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
applyToPlayfield(drawableRuleset.Playfield);
drawableRuleset.Playfield.HitObjectContainer.FlashColour(Color4.Red, 500);
drawableRuleset.Playfield.HitObjectContainer.FadeOut(duration / 2);
}
protected override void Update()
{
base.Update();
if (!started)
return;
applyToPlayfield(drawableRuleset.Playfield);
}
private readonly List<DrawableHitObject> appliedObjects = new List<DrawableHitObject>();
private void applyToPlayfield(Playfield playfield)
{
foreach (var nested in playfield.NestedPlayfields)
applyToPlayfield(nested);
foreach (DrawableHitObject obj in playfield.HitObjectContainer.AliveObjects)
{
if (appliedObjects.Contains(obj))
continue;
obj.RotateTo(RNG.NextSingle(-90, 90), duration);
obj.ScaleTo(obj.Scale * 0.5f, duration);
obj.MoveToOffset(new Vector2(0, 400), duration);
appliedObjects.Add(obj);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
}
}
}

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@ -41,5 +41,7 @@ namespace osu.Game.Screens.Play
public double FramesPerSecond => underlyingClock.FramesPerSecond;
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
public IClock Source => underlyingClock;
}
}

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@ -8,6 +8,7 @@ using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -29,7 +30,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
/// </summary>
private readonly IAdjustableClock sourceClock;
private IAdjustableClock sourceClock;
public readonly BindableBool IsPaused = new BindableBool();
@ -60,8 +61,6 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock;
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
{
this.beatmap = beatmap;
@ -71,6 +70,7 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both;
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
(sourceClock as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -87,6 +87,10 @@ namespace osu.Game.Screens.Play
GameplayClock.IsPaused.BindTo(IsPaused);
}
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
@ -131,6 +135,8 @@ namespace osu.Game.Screens.Play
Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
}
/// <summary>
@ -152,14 +158,23 @@ namespace osu.Game.Screens.Play
public void Stop()
{
adjustableClock.Stop();
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
IsPaused.Value = true;
}
public void ResetLocalAdjustments()
/// <summary>
/// Changes the backing clock to avoid using the originally provided beatmap's track.
/// </summary>
public void StopUsingBeatmapClock()
{
// In the case of replays, we may have changed the playback rate.
UserPlaybackRate.Value = 1;
if (sourceClock != beatmap.Track)
return;
removeSourceClockAdjustments();
sourceClock = new TrackVirtual(beatmap.Track.Length);
adjustableClock.ChangeSource(sourceClock);
}
protected override void Update()
@ -184,5 +199,19 @@ namespace osu.Game.Screens.Play
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
removeSourceClockAdjustments();
sourceClock = null;
}
private void removeSourceClockAdjustments()
{
sourceClock.ResetSpeedAdjustments();
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}

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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play
{
RelativeSizeAxes = Axes.Both;
StateChanged += s => selectionIndex = -1;
State.ValueChanged += s => selectionIndex = -1;
}
[BackgroundDependencyLoader]
@ -304,6 +304,7 @@ namespace osu.Game.Screens.Play
private class Button : DialogButton
{
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
protected override bool OnHover(HoverEvent e) => true;
protected override bool OnMouseMove(MouseMoveEvent e)
@ -312,5 +313,22 @@ namespace osu.Game.Screens.Play
return base.OnMouseMove(e);
}
}
[Resolved]
private GlobalActionContainer globalAction { get; set; }
protected override bool Handle(UIEvent e)
{
switch (e)
{
case ScrollEvent _:
if (ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
return globalAction.TriggerEvent(e);
break;
}
return base.Handle(e);
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Screens.Play.HUD
{
public class HitErrorDisplay : Container<HitErrorMeter>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
private readonly HitWindows hitWindows;
private readonly ScoreProcessor processor;
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
{
this.processor = processor;
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
processor.NewJudgement += onNewJudgement;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(typeChanged, true);
}
private void onNewJudgement(JudgementResult result)
{
if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0)
return;
foreach (var c in Children)
c.OnNewJudgement(result);
}
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
{
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
if (hitWindows == null)
return;
switch (type.NewValue)
{
case ScoreMeterType.HitErrorBoth:
createBar(false);
createBar(true);
break;
case ScoreMeterType.HitErrorLeft:
createBar(false);
break;
case ScoreMeterType.HitErrorRight:
createBar(true);
break;
}
}
private void createBar(bool rightAligned)
{
var display = new BarHitErrorMeter(hitWindows, rightAligned)
{
Margin = new MarginPadding(margin),
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
};
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
processor.NewJudgement -= onNewJudgement;
}
}
}

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@ -0,0 +1,283 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class BarHitErrorMeter : HitErrorMeter
{
private readonly Anchor alignment;
private const int arrow_move_duration = 400;
private const int judgement_line_width = 6;
private const int bar_height = 200;
private const int bar_width = 2;
private const int spacing = 2;
private const float chevron_size = 8;
private SpriteIcon arrow;
private Container colourBarsEarly;
private Container colourBarsLate;
private Container judgementsContainer;
private double maxHitWindow;
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
: base(hitWindows)
{
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Margin = new MarginPadding(2),
Children = new Drawable[]
{
judgementsContainer = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
},
colourBars = new Container
{
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Children = new Drawable[]
{
colourBarsEarly = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
},
new SpriteIcon
{
Y = -10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.ShippingFast,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new SpriteIcon
{
Y = 10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
},
new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(chevron_size),
}
},
}
};
createColourBars(colours);
}
protected override void LoadComplete()
{
base.LoadComplete();
colourBars.Height = 0;
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
arrow.Alpha = 0;
arrow.Delay(200).FadeInFromZero(600);
}
private void createColourBars(OsuColour colours)
{
var windows = HitWindows.GetAllAvailableWindows().ToArray();
maxHitWindow = windows.First().length;
for (var i = 0; i < windows.Length; i++)
{
var (result, length) = windows[i];
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
}
// a little nub to mark the centre point.
var centre = createColourBar(windows.Last().result, 0.01f);
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
centre.Width = 2.5f;
colourBars.Add(centre);
Color4 getColour(HitResult result)
{
switch (result)
{
case HitResult.Meh:
return colours.Yellow;
case HitResult.Ok:
return colours.Green;
case HitResult.Good:
return colours.GreenLight;
case HitResult.Great:
return colours.Blue;
default:
return colours.BlueLight;
}
}
Drawable createColourBar(HitResult result, float height, bool first = false)
{
var colour = getColour(result);
if (first)
{
// the first bar needs gradient rendering.
const float gradient_start = 0.8f;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = getColour(result),
Height = height * gradient_start
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
Y = gradient_start,
Height = height * (1 - gradient_start)
},
}
};
}
return new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour,
Height = height
};
}
}
private double floatingAverage;
private Container colourBars;
public override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
return;
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
});
arrow.MoveToY(
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
, arrow_move_duration, Easing.Out);
}
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
private class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 10000;
public JudgementLine()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = 3;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Width = 0;
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
}
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public abstract class HitErrorMeter : CompositeDrawable
{
protected readonly HitWindows HitWindows;
protected HitErrorMeter(HitWindows hitWindows)
{
HitWindows = hitWindows;
}
public abstract void OnNewJudgement(JudgementResult judgement);
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -45,7 +46,6 @@ namespace osu.Game.Screens.Play.HUD
{
text = new OsuSpriteText
{
Text = "hold for menu",
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
@ -60,9 +60,23 @@ namespace osu.Game.Screens.Play.HUD
AutoSizeAxes = Axes.Both;
}
[Resolved]
private OsuConfigManager config { get; set; }
private Bindable<float> activationDelay;
protected override void LoadComplete()
{
activationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
activationDelay.BindValueChanged(v =>
{
text.Text = v.NewValue > 0
? "hold for menu"
: "press for menu";
}, true);
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
base.LoadComplete();
}
@ -86,9 +100,11 @@ namespace osu.Game.Screens.Play.HUD
if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
Alpha = 1;
else
{
Alpha = Interpolation.ValueAt(
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 200),
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
}
}
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>

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@ -45,8 +45,6 @@ namespace osu.Game.Screens.Play.HUD
VisualSettings = new VisualSettings { Expanded = false }
}
};
State = Visibility.Visible;
}
protected override void PopIn() => this.FadeIn(fade_duration);

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@ -23,7 +23,8 @@ namespace osu.Game.Screens.Play
{
public class HUDOverlay : Container
{
private const int duration = 100;
private const int duration = 250;
private const Easing easing = Easing.OutQuint;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
@ -32,9 +33,12 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
private readonly ScoreProcessor scoreProcessor;
private readonly DrawableRuleset drawableRuleset;
private readonly IReadOnlyList<Mod> mods;
@ -47,6 +51,8 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek;
private readonly Container topScoreContainer;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
this.scoreProcessor = scoreProcessor;
@ -62,11 +68,10 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
topScoreContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 30,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.Out,
@ -80,6 +85,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
@ -113,8 +119,21 @@ namespace osu.Game.Screens.Play
ModDisplay.Current.Value = mods;
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.ValueChanged += visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration);
showHud.TriggerChange();
showHud.BindValueChanged(visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration, easing), true);
ShowHealthbar.BindValueChanged(healthBar =>
{
if (healthBar.NewValue)
{
HealthDisplay.FadeIn(duration, easing);
topScoreContainer.MoveToY(30, duration, easing);
}
else
{
HealthDisplay.FadeOut(duration, easing);
topScoreContainer.MoveToY(0, duration, easing);
}
}, true);
if (!showHud.Value && !hasShownNotificationOnce)
{
@ -212,7 +231,6 @@ namespace osu.Game.Screens.Play
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
{
FadeTime = 50,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
@ -239,6 +257,8 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Play
{
public class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
public bool OnPressed(GlobalAction action)
{
if (action != GlobalAction.QuickExit) return false;
BeginConfirm();
return true;
}
public bool OnReleased(GlobalAction action)
{
if (action != GlobalAction.QuickExit) return false;
AbortConfirm();
return true;
}
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -22,9 +20,6 @@ namespace osu.Game.Screens.Play
private Container textLayer;
private SpriteText countSpriteText;
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
private KeyCounterState currentState;
public bool IsCounting { get; set; } = true;
private int countPresses;
@ -52,20 +47,30 @@ namespace osu.Game.Screens.Play
{
isLit = value;
updateGlowSprite(value);
if (value && IsCounting)
{
CountPresses++;
saveState();
}
}
}
}
public void Increment()
{
if (!IsCounting)
return;
CountPresses++;
}
public void Decrement()
{
if (!IsCounting)
return;
CountPresses--;
}
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
public Color4 KeyUpTextColor { get; set; } = Color4.White;
public int FadeTime { get; set; }
public double FadeTime { get; set; }
protected KeyCounter(string name)
{
@ -73,11 +78,8 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(TextureStore textures, GameplayClock clock)
private void load(TextureStore textures)
{
if (clock != null)
Clock = clock;
Children = new Drawable[]
{
buttonSprite = new Sprite
@ -132,42 +134,16 @@ namespace osu.Game.Screens.Play
{
if (show)
{
glowSprite.FadeIn(FadeTime);
textLayer.FadeColour(KeyDownTextColor, FadeTime);
double remainingFadeTime = FadeTime * (1 - glowSprite.Alpha);
glowSprite.FadeIn(remainingFadeTime, Easing.OutQuint);
textLayer.FadeColour(KeyDownTextColor, remainingFadeTime, Easing.OutQuint);
}
else
{
glowSprite.FadeOut(FadeTime);
textLayer.FadeColour(KeyUpTextColor, FadeTime);
double remainingFadeTime = 8 * FadeTime * glowSprite.Alpha;
glowSprite.FadeOut(remainingFadeTime, Easing.OutQuint);
textLayer.FadeColour(KeyUpTextColor, remainingFadeTime, Easing.OutQuint);
}
}
public void ResetCount()
{
CountPresses = 0;
states.Clear();
}
protected override void Update()
{
base.Update();
if (currentState?.Time > Clock.CurrentTime)
restoreStateTo(Clock.CurrentTime);
}
private void saveState()
{
if (currentState == null || currentState.Time < Clock.CurrentTime)
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
}
private void restoreStateTo(double time)
{
states.RemoveAll(state => state.Time > time);
currentState = states.LastOrDefault();
CountPresses = currentState?.Count ?? 0;
}
}
}

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@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using System.Collections.Generic;
namespace osu.Game.Screens.Play
{
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
public class KeyCounterAction<T> : KeyCounter
where T : struct
{
public T Action { get; }
@ -16,15 +16,25 @@ namespace osu.Game.Screens.Play
Action = action;
}
public bool OnPressed(T action)
public bool OnPressed(T action, bool forwards)
{
if (action.Equals(Action)) IsLit = true;
if (!EqualityComparer<T>.Default.Equals(action, Action))
return false;
IsLit = true;
if (forwards)
Increment();
return false;
}
public bool OnReleased(T action)
public bool OnReleased(T action, bool forwards)
{
if (action.Equals(Action)) IsLit = false;
if (!EqualityComparer<T>.Default.Equals(action, Action))
return false;
IsLit = false;
if (!forwards)
Decrement();
return false;
}
}

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@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
{
private const int duration = 100;
private const double key_fade_time = 80;
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
@ -33,17 +34,11 @@ namespace osu.Game.Screens.Play
base.Add(key);
key.IsCounting = IsCounting;
key.FadeTime = FadeTime;
key.FadeTime = key_fade_time;
key.KeyDownTextColor = KeyDownTextColor;
key.KeyUpTextColor = KeyUpTextColor;
}
public void ResetCount()
{
foreach (var counter in Children)
counter.ResetCount();
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
@ -68,22 +63,6 @@ namespace osu.Game.Screens.Play
}
}
private int fadeTime;
public int FadeTime
{
get => fadeTime;
set
{
if (value != fadeTime)
{
fadeTime = value;
foreach (var child in Children)
child.FadeTime = value;
}
}
}
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor
@ -123,11 +102,6 @@ namespace osu.Game.Screens.Play
private Receptor receptor;
public Receptor GetReceptor()
{
return receptor ?? (receptor = new Receptor(this));
}
public void SetReceptor(Receptor receptor)
{
if (this.receptor != null)

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@ -18,7 +18,12 @@ namespace osu.Game.Screens.Play
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key) IsLit = true;
if (e.Key == Key)
{
IsLit = true;
Increment();
}
return base.OnKeyDown(e);
}

View File

@ -36,7 +36,12 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == Button) IsLit = true;
if (e.Button == Button)
{
IsLit = true;
Increment();
}
return base.OnMouseDown(e);
}

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -26,13 +26,16 @@ using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
using osu.Game.Users;
namespace osu.Game.Screens.Play
{
[Cached]
public class Player : ScreenWithBeatmapBackground
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
public override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
public override float BackgroundParallaxAmount => 0.1f;
@ -58,12 +61,16 @@ namespace osu.Game.Screens.Play
[Resolved]
private ScoreManager scoreManager { get; set; }
private RulesetInfo ruleset;
private RulesetInfo rulesetInfo;
private Ruleset ruleset;
private IAPIProvider api;
private SampleChannel sampleRestart;
private BreakOverlay breakOverlay;
protected ScoreProcessor ScoreProcessor { get; private set; }
protected DrawableRuleset DrawableRuleset { get; private set; }
@ -73,10 +80,19 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; }
protected DimmableStoryboard DimmableStoryboard { get; private set; }
protected DimmableVideo DimmableVideo { get; private set; }
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Whether failing should be allowed.
/// By default, this checks whether all selected mods allow failing.
/// </summary>
protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
private readonly bool allowPause;
private readonly bool showResults;
@ -103,10 +119,9 @@ namespace osu.Game.Screens.Play
if (working == null)
return;
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods);
@ -116,18 +131,55 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
GameplayClockContainer.Children = new[]
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, working);
addOverlayComponents(GameplayClockContainer, working);
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
}
private void addUnderlayComponents(Container target)
{
target.Add(DimmableVideo = new DimmableVideo(Beatmap.Value.Video) { RelativeSizeAxes = Axes.Both });
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
}
private void addGameplayComponents(Container target, WorkingBeatmap working)
{
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
target.Add(new ScalingContainer(ScalingMode.Gameplay)
.WithChild(beatmapSkinProvider
.WithChild(target = rulesetSkinProvider)));
target.AddRange(new Drawable[]
{
StoryboardContainer = CreateStoryboardContainer(),
new ScalingContainer(ScalingMode.Gameplay)
{
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = DrawableRuleset
}
},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
DrawableRuleset,
new ComboEffects(ScoreProcessor)
});
}
private void addOverlayComponents(Container target, WorkingBeatmap working)
{
target.AddRange(new[]
{
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -135,6 +187,7 @@ namespace osu.Game.Screens.Play
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
{
HoldToQuit =
@ -173,23 +226,19 @@ namespace osu.Game.Screens.Play
fadeOut(true);
Restart();
},
}
};
},
new HotkeyExitOverlay
{
Action = () =>
{
if (!this.IsCurrentScreen()) return;
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// load storyboard as part of player's load if we can
initializeStoryboard(false);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
fadeOut(true);
performImmediateExit();
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
});
}
private WorkingBeatmap loadBeatmap()
@ -205,20 +254,20 @@ namespace osu.Game.Screens.Play
if (beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
var rulesetInstance = ruleset.CreateInstance();
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
try
{
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
@ -237,33 +286,53 @@ namespace osu.Game.Screens.Play
return working;
}
private void performImmediateExit()
{
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
completionProgressDelegate?.Cancel();
ValidForResume = false;
performUserRequestedExit();
}
private void performUserRequestedExit()
{
if (!this.IsCurrentScreen()) return;
this.Exit();
if (ValidForResume && HasFailed && !FailOverlay.IsPresent)
{
failAnimation.FinishTransforms(true);
return;
}
if (canPause)
Pause();
else
this.Exit();
}
/// <summary>
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
/// </summary>
public void Restart()
{
if (!this.IsCurrentScreen()) return;
sampleRestart?.Play();
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
ValidForResume = false;
RestartRequested?.Invoke();
this.Exit();
if (this.IsCurrentScreen())
performImmediateExit();
else
this.MakeCurrent();
}
private ScheduledDelegate onCompletionEvent;
private ScheduledDelegate completionProgressDelegate;
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
if (ScoreProcessor.HasFailed || completionProgressDelegate != null)
return;
ValidForResume = false;
@ -272,17 +341,15 @@ namespace osu.Game.Screens.Play
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate
completionProgressDelegate = Schedule(delegate
{
if (!this.IsCurrentScreen()) return;
var score = CreateScore();
if (DrawableRuleset.ReplayScore == null)
scoreManager.Import(score);
scoreManager.Import(score).Wait();
this.Push(CreateResults(score));
onCompletionEvent = null;
});
}
}
@ -292,7 +359,7 @@ namespace osu.Game.Screens.Play
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset,
Ruleset = rulesetInfo,
Mods = Mods.Value.ToArray(),
User = api.LocalUser.Value,
};
@ -306,63 +373,40 @@ namespace osu.Game.Screens.Play
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
#region Storyboard
private DrawableStoryboard storyboard;
protected UserDimContainer StoryboardContainer { get; private set; }
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
private Bindable<bool> showStoryboard;
private void initializeStoryboard(bool asyncLoad)
{
if (StoryboardContainer == null || storyboard != null)
return;
if (!showStoryboard.Value)
return;
var beatmap = Beatmap.Value;
storyboard = beatmap.Storyboard.CreateDrawable();
storyboard.Masking = true;
if (asyncLoad)
LoadComponentAsync(storyboard, StoryboardContainer.Add);
else
StoryboardContainer.Add(storyboard);
}
#endregion
#region Fail Logic
protected FailOverlay FailOverlay { get; private set; }
private FailAnimation failAnimation;
private bool onFail()
{
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
if (!AllowFail)
return false;
GameplayClockContainer.Stop();
HasFailed = true;
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
// could process an extra frame after the GameplayClock is stopped.
// In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible)
if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide();
failAnimation.Start();
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
Restart();
return true;
}
// Called back when the transform finishes
private void onFailComplete()
{
GameplayClockContainer.Stop();
FailOverlay.Retries = RestartCount;
FailOverlay.Show();
return true;
}
#endregion
@ -405,7 +449,12 @@ namespace osu.Game.Screens.Play
{
if (!canPause) return;
IsResuming = false;
if (IsResuming)
{
DrawableRuleset.CancelResume();
IsResuming = false;
}
GameplayClockContainer.Stop();
PauseOverlay.Show();
lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
@ -419,8 +468,7 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide();
// breaks and time-based conditions may allow instant resume.
double time = GameplayClockContainer.GameplayClock.CurrentTime;
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
if (breakOverlay.IsBreakTime.Value || GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
completeResume();
else
DrawableRuleset.RequestResume(completeResume);
@ -450,18 +498,19 @@ namespace osu.Game.Screens.Play
.Delay(250)
.FadeIn(250);
showStoryboard.ValueChanged += _ => initializeStoryboard(true);
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
GameplayClockContainer.Restart();
GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
mod.ApplyToHUD(HUDOverlay);
}
public override void OnSuspending(IScreen next)
@ -472,24 +521,24 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(IScreen next)
{
if (onCompletionEvent != null)
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
{
// Proceed to result screen if beatmap already finished playing
onCompletionEvent.RunTask();
// proceed to result screen if beatmap already finished playing
completionProgressDelegate.RunTask();
return true;
}
if (canPause)
// ValidForResume is false when restarting
if (ValidForResume)
{
Pause();
return true;
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
// still want to block if we are within the cooldown period and not already paused.
return true;
}
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
// still want to block if we are within the cooldown period and not already paused.
return true;
GameplayClockContainer.ResetLocalAdjustments();
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock();
fadeOut();
return base.OnExiting(next);

View File

@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -14,14 +16,19 @@ using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
@ -42,6 +49,8 @@ namespace osu.Game.Screens.Play
private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
protected override UserActivity InitialActivity => null; //shows the previous screen status
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected override bool PlayResumeSound => false;
@ -49,6 +58,18 @@ namespace osu.Game.Screens.Play
private Task loadTask;
private InputManager inputManager;
private IdleTracker idleTracker;
[Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; }
[Resolved(CanBeNull = true)]
private VolumeOverlay volumeOverlay { get; set; }
[Resolved]
private AudioManager audioManager { get; set; }
private Bindable<bool> muteWarningShownOnce;
public PlayerLoader(Func<Player> createPlayer)
{
@ -62,8 +83,10 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load()
private void load(SessionStatics sessionStatics)
{
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
InternalChild = (content = new LogoTrackingContainer
{
Anchor = Anchor.Centre,
@ -90,13 +113,29 @@ namespace osu.Game.Screens.Play
VisualSettings = new VisualSettings(),
new InputSettings()
}
}
},
idleTracker = new IdleTracker(750)
});
loadNewPlayer();
}
private void playerLoaded(Player player) => info.Loading = false;
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
if (!muteWarningShownOnce.Value)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
}
}
public override void OnResuming(IScreen last)
{
@ -120,7 +159,7 @@ namespace osu.Game.Screens.Play
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
loadTask = LoadComponentAsync(player, playerLoaded);
loadTask = LoadComponentAsync(player, _ => info.Loading = false);
}
private void contentIn()
@ -178,19 +217,13 @@ namespace osu.Game.Screens.Play
content.StopTracking();
}
protected override void LoadComplete()
{
inputManager = GetContainingInputManager();
base.LoadComplete();
}
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
private void pushWhenLoaded()
{
@ -244,6 +277,7 @@ namespace osu.Game.Screens.Play
public override void OnSuspending(IScreen next)
{
BackgroundBrightnessReduction = false;
base.OnSuspending(next);
cancelLoad();
}
@ -255,6 +289,7 @@ namespace osu.Game.Screens.Play
cancelLoad();
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
return base.OnExiting(next);
}
@ -270,6 +305,22 @@ namespace osu.Game.Screens.Play
}
}
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
get => backgroundBrightnessReduction;
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
protected override void Update()
{
base.Update();
@ -284,12 +335,16 @@ namespace osu.Game.Screens.Play
// Preview user-defined background dim and blur when hovered on the visual settings panel.
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
BackgroundBrightnessReduction = false;
}
else
{
// Returns background dim and blur to the values specified by PlayerLoader.
Background.EnableUserDim.Value = false;
Background.BlurAmount.Value = BACKGROUND_BLUR;
BackgroundBrightnessReduction = true;
}
}
@ -444,5 +499,33 @@ namespace osu.Game.Screens.Play
Loading = true;
}
}
private class MutedNotification : SimpleNotification
{
public MutedNotification()
{
Text = "Your music volume is set to 0%! Click here to restore it.";
}
public override bool IsImportant => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackgound.Colour = colours.RedDark;
Activated = delegate
{
notificationOverlay.Hide();
volumeOverlay.IsMuted.Value = false;
audioManager.Volume.SetDefault();
audioManager.VolumeTrack.SetDefault();
return true;
};
}
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
new PlayerCheckbox
{
LabelText = "Show floating comments",
Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
Current = config.GetBindable<bool>(OsuSetting.FloatingComments)
},
new FocusedTextBox
{

View File

@ -25,6 +25,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Bindable = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
}

View File

@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class PlayerSliderBar<T> : SettingsSlider<T>
where T : struct, IEquatable<T>, IComparable, IConvertible
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
public OsuSliderBar<T> Bar => (OsuSliderBar<T>)Control;

View File

@ -15,6 +15,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
private readonly PlayerSliderBar<double> dimSliderBar;
private readonly PlayerSliderBar<double> blurSliderBar;
private readonly PlayerCheckbox showStoryboardToggle;
private readonly PlayerCheckbox showVideoToggle;
private readonly PlayerCheckbox beatmapSkinsToggle;
private readonly PlayerCheckbox beatmapHitsoundsToggle;
@ -37,6 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
Text = "Toggles:"
},
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
showVideoToggle = new PlayerCheckbox { LabelText = "Video" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
};
@ -47,9 +49,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
showVideoToggle.Current = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
}
}
}

View File

@ -9,6 +9,9 @@ namespace osu.Game.Screens.Play
{
private readonly Score score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool AllowFail => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class ReplayPlayerLoader : PlayerLoader
{
private readonly ScoreInfo scoreInfo;
public ReplayPlayerLoader(Score score)
: base(() => new ReplayPlayer(score))
{
if (score.Replay == null)
throw new ArgumentNullException(nameof(score.Replay), $"{nameof(score)} must have a non-null {nameof(score.Replay)}.");
scoreInfo = score.ScoreInfo;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = base.CreateChildDependencies(parent);
// these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods;
Ruleset.Value = scoreInfo.Ruleset;
return dependencies;
}
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// An overlay which can be used to require further user actions before gameplay is resumed.
/// </summary>
public abstract class ResumeOverlay : OverlayContainer
public abstract class ResumeOverlay : VisibilityContainer
{
public CursorContainer GameplayCursor { get; set; }
@ -29,8 +29,6 @@ namespace osu.Game.Screens.Play
protected const float TRANSITION_TIME = 500;
protected override bool BlockPositionalInput => false;
protected abstract string Message { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;

View File

@ -23,7 +23,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Play
{
public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
public class SkipOverlay : VisibilityContainer, IKeyBindingHandler<GlobalAction>
{
private readonly double startTime;
@ -36,7 +36,6 @@ namespace osu.Game.Screens.Play
private double displayTime;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPositionalInput => false;
/// <summary>
/// Displays a skip overlay, giving the user the ability to skip forward.
@ -46,7 +45,7 @@ namespace osu.Game.Screens.Play
{
this.startTime = startTime;
State = Visibility.Visible;
Show();
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
@ -136,7 +135,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!e.HasAnyButtonPressed)
fadeContainer.State = Visibility.Visible;
fadeContainer.Show();
return base.OnMouseMove(e);
}
@ -161,6 +160,8 @@ namespace osu.Game.Screens.Play
private Visibility state;
private ScheduledDelegate scheduledHide;
public override bool IsPresent => true;
public Visibility State
{
get => state;
@ -180,8 +181,11 @@ namespace osu.Game.Screens.Play
this.FadeIn(500, Easing.OutExpo);
if (!IsHovered && !IsDragged)
{
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
scheduledHide = Schedule(Hide);
}
break;
case Visibility.Hidden:
@ -196,20 +200,25 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
Show();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Show();
scheduledHide?.Cancel();
return base.OnMouseDown(e);
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
{
State = Visibility.Visible;
return base.OnMouseUp(e);
Show();
return true;
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
}
private class Button : OsuClickableContainer
@ -234,7 +243,7 @@ namespace osu.Game.Screens.Play
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
sampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection");
Children = new Drawable[]
{

View File

@ -106,7 +106,9 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
State = Visibility.Visible;
base.LoadComplete();
Show();
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
replayLoaded.TriggerChange();

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.MathUtils;
using osu.Framework.Threading;
namespace osu.Game.Screens.Play
{
@ -121,6 +122,12 @@ namespace osu.Game.Screens.Play
handleBase.X = newX;
}
protected override void OnUserChange(double value) => OnSeek?.Invoke(value);
private ScheduledDelegate scheduledSeek;
protected override void OnUserChange(double value)
{
scheduledSeek?.Cancel();
scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
}
}
}

View File

@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
return base.Invalidate(invalidation, source, shallPropagate);
}
private Cached layout = new Cached();
private readonly Cached layout = new Cached();
private ScheduledDelegate scheduledCreate;
protected override void Update()
@ -103,6 +103,7 @@ namespace osu.Game.Screens.Play
var newColumns = new BufferedContainer<Column>
{
CacheDrawnFrameBuffer = true,
RedrawOnScale = false,
RelativeSizeAxes = Axes.Both,
};