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Refactor combo colour retrieval logic to request skin lookups instead
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@ -9,6 +9,7 @@ using osu.Game.Audio;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK.Graphics;
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@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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// override any external colour changes with banananana
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => getBananaColour();
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Color4 IHasComboInformation.GetComboColour(ISkin skin) => getBananaColour();
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private Color4 getBananaColour()
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{
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