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Refactor combo colour retrieval logic to request skin lookups instead
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@ -1,9 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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@ -43,6 +43,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
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Color4 IHasComboInformation.GetComboColour(ISkin skin) => IHasComboInformation.GetSkinComboColour(this, skin, IndexInBeatmap + 1);
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}
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}
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