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Wire up CircleSize to hitobjects.
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
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@ -27,24 +27,32 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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slider = s;
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Origin = Anchor.TopLeft;
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Position = Vector2.Zero;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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body = new SliderBody(s)
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{
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Position = s.Position,
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PathWidth = 36,
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PathWidth = s.Scale * 72,
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},
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bouncer1 = new SliderBouncer(s, false)
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{
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Position = s.Curve.PositionAt(1),
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Scale = new Vector2(s.Scale),
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},
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bouncer2 = new SliderBouncer(s, true)
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{
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Position = s.Position,
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Scale = new Vector2(s.Scale),
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},
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ball = new SliderBall(s)
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{
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Scale = new Vector2(s.Scale),
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},
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bouncer1 = new SliderBouncer(slider, false) { Position = slider.Curve.PositionAt(1) },
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bouncer2 = new SliderBouncer(slider, true) { Position = slider.Position },
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ball = new SliderBall(slider),
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initialCircle = new DrawableHitCircle(new HitCircle
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{
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StartTime = s.StartTime,
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Position = s.Position,
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Scale = s.Scale,
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Colour = s.Colour,
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})
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{
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@ -58,6 +66,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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components.Add(bouncer2);
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}
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// Since the DrawableSlider itself is just a container without a size we need to
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// pass all input through.
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected override void Update()
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{
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base.Update();
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