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Wire up CircleSize to hitobjects.
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
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@ -16,7 +16,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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private readonly Slider slider;
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private Box follow;
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const float width = 70;
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const float width = 140;
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public SliderBall(Slider slider)
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{
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@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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AutoSizeAxes = Axes.Both;
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BlendingMode = BlendingMode.Additive;
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Origin = Anchor.Centre;
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BorderThickness = 5;
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BorderThickness = 10;
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BorderColour = Color4.Orange;
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Children = new Drawable[]
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@ -45,7 +45,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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BorderThickness = 7,
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BorderThickness = 14,
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BorderColour = Color4.White,
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Alpha = 1,
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CornerRadius = width / 2,
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@ -35,7 +35,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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Icon = FontAwesome.fa_eercast,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 24,
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TextSize = 48,
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}
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};
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}
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