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Rename MenuCursorContainer
and clean up code
This commit is contained in:
@ -21,12 +21,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneCursors : OsuManualInputManagerTestScene
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{
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private readonly MenuCursorContainer menuCursorContainer;
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private readonly GlobalCursorDisplay globalCursorDisplay;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestSceneCursors()
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{
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Child = menuCursorContainer = new MenuCursorContainer
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Child = globalCursorDisplay = new GlobalCursorDisplay
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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@ -96,11 +96,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testUserCursor()
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{
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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/// <summary>
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@ -111,13 +111,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testLocalCursor()
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{
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(menuCursorContainer.Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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/// <summary>
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@ -128,12 +128,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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}
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/// <summary>
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@ -143,13 +143,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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}
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/// <summary>
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@ -159,13 +159,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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}
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/// <summary>
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@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public bool SmoothTransition;
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public CursorContainer Cursor { get; }
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public CursorContainer MenuCursor { get; }
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public bool ProvidingUserCursor { get; }
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
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@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Origin = Anchor.Centre,
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Text = providesUserCursor ? "User cursor" : "Local cursor"
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},
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Cursor = new TestCursorContainer
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MenuCursor = new TestCursorContainer
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{
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State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
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}
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